Gauntlet: The Deeper Dungeons
Expansion pack adding 512 harder levels to Gauntlet.
Gauntlet: The Deeper Dungeons is an expansion pack for the original computer ports of Gauntlet, released in 1988 for most platforms (e.g., Commodore 64, ZX Spectrum, Amstrad CPC versions were 1988). It adds 512 new levels and requires the original game to play. The expansion was developed by Gremlin Graphics and published by U.S. Gold in the UK and Europe, and by Mindscape in the United States.
Quick Facts
- Title
- Gauntlet: The Deeper Dungeons
- Developer
- Gremlin Graphics
- Publisher
- U.S. Gold, Mindscape
- Series
- Gauntlet
- Platforms
- Amstrad CPC, Atari 8-bit, Commodore 64, MSX, ZX Spectrum
- Released
- 1987
Facts from the source article.
Lore & Background
The expansion significantly increases the number of enemies. Blue flashing traps, which remove walls holding back enemies, appear from the beginning. More Deaths are encountered. Invisibility amulets and healing potions are more common than in the original game, as is poisoned cider. A limit on item inventory means picking up too many potions leaves no room for keys.
Reader's Guide
Gauntlet: The Deeper Dungeons is notable as an early expansion pack for a home computer game, offering a substantial 512 new levels. Its significance lies in extending the life of the original Gauntlet ports at a time when arcade sequels were emerging. Reviewers consistently noted that the levels were much harder than the original, though the consensus was that the expansion was not quite as good as the first game or the newly-released arcade sequel Gauntlet II. Critics described it as 'more of the same,' with some praising the low price tag and others wishing for new monsters or magic artifacts. The inclusion of player-submitted levels from a European competition was a novel community engagement effort. The expansion's legacy is as a competent but conservative addition that satisfied existing fans without breaking new ground.
Did You Know?
- The expansion's 512 levels were partly sourced from a European competition with ten winners.
- Blue flashing traps that remove walls appear from the very beginning of the game.
- The artwork uses the side panel of the arcade cabinet with enemies removed and a pink background.
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