Guild Wars 2 Codexery

The Dream

A realm where thoughts take shape and the line between reality and nightmare dissolves within The Mists.

The Mists are a metaphysical plane of existence that exists parallel to Tyria's physical reality. They serve as the collective unconscious where spirits and gods dwell, a place where thoughts, memories, and fears manifest as tangible landscapes and creatures. In the history of Guild Wars 2, they act as both a sanctuary for the spirit and a dangerous frontier where the boundary between imagination and nightmare blurs.

Quick Facts

Nature
Metaphysical Plane of Existence
Primary inhabitants
  • Spirits
  • Gods
  • Fractals
Key location
Heart of the Mists, Fractals of the Mists
First major appearance
Original Guild Wars; Guild Wars 2 base game
Associated deity
None directly; the Mists are a neutral plane
Current status
Active and accessible to trained individuals

Lore & Background

Access to this realm is perilous; without proper mental fortitude or magical protection, a traveler can become lost forever, their consciousness trapped in an endless loop of their own fears. The Mists connect Tyria to other realms, allowing powerful entities to traverse between worlds. However, the Nightmare Court is a sylvari faction tied to the Dream of Dreams and Nightmare, not the Mists, and their influence predates Mordremoth's awakening. The Mists themselves are not influenced by Elder Dragon corruption; Mordremoth's corruption affected the Dream of Dreams, not the Mists as a whole. It is also a place of profound beauty, where ancient spirits dwell and forgotten memories are preserved in crystalline forms, waiting to be rediscovered by those brave enough to venture there.

Reader's Guide

The Dream functions as a psychological landscape where mental states dictate physical reality. To navigate it safely, one must maintain strong focus and emotional stability; fear can instantly conjure hostile entities known as Nightmares. In-world, this realm is accessed through specific ritualistic means or by powerful magic users who can bridge the gap between the Mists and the psyche. It is primarily utilized by those seeking answers buried in their subconscious or by enemies like Mallyx to corrupt minds from within. Wielders of Dream power include specialized mages, spirit walkers, and occasionally corrupted individuals who have lost themselves to the realm's darker aspects. Mastery requires not just magical skill but immense mental discipline to resist the temptation of one's own desires.

Did You Know?

Frequently Asked Questions

What is The Dream in Guild Wars 2 lore?

In canon, this concept refers to the Mists, a sentient ethereal realm parallel to Tyria rather than a physical artifact. It serves as a collective unconscious where thoughts manifest as tangible landscapes and creatures.

What are its powers or role?

This realm acts as both a sanctuary for spirits and gods and a dangerous frontier where imagination blurs with nightmare. Its primary function is to shape reality based on the memories, fears, and intentions of those who enter it.

Where can players find it?

Key locations influenced by this realm include the Crystal Desert zones introduced in later expansions. Access typically requires specific training or magical means to cross the boundary between reality and the Mists.

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