Guild Wars 2 Codexery

The Six Gods

Six divine powers who shaped Tyria's destiny before vanishing into the Mists.

The Six Gods are the divine patrons of humanity, a pantheon that once actively shaped the world and guided human civilization before vanishing into the Mists eons ago. Comprising Dwayna, Kormir, Grenth, Balthazar, Melandru, and Lyssa, each deity presided over specific aspects of life such as healing, death, war, or nature. Their absence left a spiritual vacuum that defines much of Tyria's current religious landscape, with faiths often focusing on their teachings rather than direct worship.

Quick Facts

Status
Absent (Grenth is absent, not confirmed deceased)

Lore & Background

In the ancient history of Tyria, the Six Gods were not distant observers but active participants in the world's creation and development. They guided the rise of human civilization, each god favoring a specific aspect of existence that resonated with their followers. Dwayna offered healing and protection, while Grenth oversaw the cycle of death and rebirth. Balthazar embodied war, fire, and challenge, Kormir granted wisdom and knowledge, Melandru nurtured the natural world, and Lyssa inspired emotion and art. Their presence was so profound that they physically walked among mortals during the First Age before departing into the Mists. Notably, the Sylvari were not created by Mordremoth; they were born from the Pale Tree, planted by Ronan and Ventari from a seed of a Blighting Tree. Mordremoth later corrupted some Sylvari but did not create them. The Charr rejected the human gods long before the Foefire and consider them false or irrelevant.

Reader's Guide

The Six Gods are central to the mythology of Guild Wars 2, representing a time when divinity was immediate and personal. Each god corresponds to a specific domain: Dwayna (Life), Gormlaith (Strength), Grenth (Death), Balthazar (Wisdom), Melandru (Nature), and Lyssa (Emotion). Their disappearance marked the end of an era, leading to the rise of organized religions that interpret their will through scripture and tradition. The Charr, for instance, revere Gormlaith as a symbol of martial prowess, while the Asura often study Balthazar's teachings on logic and innovation. The fate of Grenth is unique among them; he was killed by his brother Kralkatorrik during the First Age, only to be resurrected later. The other five gods vanished into the Mists, leaving their followers to maintain their legacies in a world that has since changed dramatically.

Did You Know?

Frequently Asked Questions

What domains did each God control?

Each deity presided over specific aspects of life, such as healing for Dwayna, death for Grenth, war for Balthazar, nature for Melandru, magic for Lyssa, and strength for Gormlaith. Their influence dictated the spiritual and magical laws of Tyria while they were present.

Can players still summon or pray to them?

No, because they are dead or sealed away in the Mists beyond reach of mortal rituals. Current faith focuses on their legacy rather than direct divine intervention or prayer.

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