Skull Caps
Manage Skullies to battle Hairies in a 1998 god game.
Skull Caps is a 1998 real-time strategy video game developed by Creative Edge Software and published by Ubi Soft for Microsoft Windows. It serves as a follow-up to Baldies (1995), tasking the player with managing a community of Skullies to build structures, increase population, and create weapons against enemies called Hairies. The game blends strategy with simulation and god game elements, and supports up to four players via local area network.
Quick Facts
- Developer
- Creative Edge Software
- Publisher
- Ubi Soft
- Series
- Baldies
- Platforms
- Microsoft Windows
- Released
- 1998 (EU)
- Genre
- Construction and management simulation
- god game
- real-time strategy
- Modes
- Single-player, multiplayer
Facts from the source article.
Did You Know?
- Each level's map is made upon real landscapes.
- To proceed to the next level, Skullies must destroy all hostile units and buildings.
- Players have options to play single player or LAN.
Reception
Skull Caps received mixed reception from critics. Génération 4's Sebastien Tasserie praised the traps and animation of the Skullies but criticized the limited structure types, average visuals, and cumbersome interface. Joystick's Céline Guise found the humor and simplicity unique in the strategy genre, noting humorous animations and originality while faulting the primary objectives. PC Joker's Steffen Schamberger highlighted the multiplayer but found the graphics simple and cursor response occasionally sluggish. An editor for Micromanía wrote that the cursor's precision and speed should have been refined and that each level can be repetitive, yet called the game simple, entertaining, and addictive. Power Play's Stephan Freundorfer felt the basic idea was refreshingly different and the traps occasionally hilarious, commending multiplayer but faulting visual design. PC Games' Petra Maueröder criticized controls, graphics, and monotonous objectives. PC Player's Alex Brante gave positive remarks for cute character animations, weapon arsenal, and beginner-friendly tutorials, but saw lack of variety in objectives and tactical options and a confusing zoom feature. Xtreme PC's Maximiliano Peñalver praised the variety of things to develop but lambasted pre-rendered graphics, music, repetitive gameplay, and user interface, stating Skull Caps should have been released two years earlier.
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