Momentum-Based Movement
Chain-based momentum movement returns.
Infinite Warfare retains the chain-based momentum movement system of Black Ops III, allowing players to perform thrust jumps, sliding, and wallrunning.
- First appears
- Ghost Recon: Advanced Warfighter
Lore & Background
The source article does not provide lore details about momentum-based movement.
In Their Own Story
The squad crested the ridge, the target compound a kilometer below. 'Ghost Lead, we have a window—thirty seconds before the patrol circles back.' Nomad didn't answer. He just ran. The slope was steep, loose gravel skittering under his boots. He felt the momentum build, his character's weight pulling him faster than he intended. Instead of fighting it, he leaned into the slide, hitting the low wall at the base of the hill with a controlled roll. His team followed, each using the terrain's inertia to close the gap silently. The patrol never saw them coming.
Reader's Guide
Players can use thrust jumps, sliding, and wallrunning as part of the chain-based momentum movement system in multiplayer.
Did You Know?
- The momentum movement system in Infinite Warfare is chain-based, similar to Black Ops III.
- The system enables thrust jumps, sliding, and wallrunning.
More in Gameplay & Mechanics
Elsewhere in the Ghost Recon universe
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