Ghost Recon Codexery

Ghost Recon: Wildlands (2017)

From the Andes to the salt flats, the Ghosts wage a covert war to break a cartel's stranglehold on Bolivia.

Tom Clancy's Ghost Recon Wildlands is a tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. Released in 2017, it is the tenth installment in the Ghost Recon franchise and the first to feature an open world environment. The game shifts the series from its traditional linear, mission-based structure to a vast, player-driven sandbox set in Bolivia, where players take on the role of a Ghost team tasked with dismantling a powerful drug cartel.

Quick Facts

Developer
Ubisoft Paris
Publisher
Ubisoft
Series
Tom Clancy's Ghost Recon
Genre
Tactical shooter, open world
Platforms
  • PlayStation 4
  • Xbox One
  • Windows
First release
2017
Game mode
Single-player, multiplayer

Lore & Background

Set in a fictionalized but meticulously researched version of Bolivia, Ghost Recon Wildlands follows the United States' elite Ghost Recon team as they are deployed to dismantle the Santa Blanca drug cartel, which has turned the country into a narco-state. The team, known as 'The Ghosts,' operates under the codename 'Kingslayer' and is composed of four operators: Nomad, Midas, Holt, and Weaver. Their mission is to gather intelligence, disrupt cartel operations, and ultimately capture or kill the cartel's leader, El Sueño.

Reader's Guide

Developed by Ubisoft Paris with assistance from other Ubisoft studios, Ghost Recon Wildlands was released on March 7, 2017, for PlayStation 4, Xbox One, and Windows. It marked a significant departure for the franchise, introducing a massive open world that players could explore freely, either solo with AI teammates or in up to four-player cooperative multiplayer. The game was noted for its emphasis on player choice, allowing missions to be approached in any order and with a variety of tactics, from stealth to all-out assault.

Reception was mixed to positive; critics praised the open world's scale and the cooperative gameplay, but some noted technical issues and repetitive mission design. The game was a commercial success, becoming one of Ubisoft's best-selling titles of the year, and its live-service model was supported with post-launch content including new missions, cosmetics, and the 'Fallen Ghosts' expansion.

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