Hacking Drone
An automated system unit for remote system interference.
In FTL: Faster Than Light, the term 'Hacking Drone' refers to an automated system unit deployed during ship-to-ship combat. The game's concept was based on managing an array of a ship's functions, and the player can pause real-time combat to evaluate situations and issue commands. Thus, a hacking drone would function as a remote system interference tool, an integrated ship component that can be deployed to disrupt enemy vessels.
Lore & Background
However, it establishes that FTL's gameplay involves outfitting and upgrading a ship with various systems, including drone systems. The game's development was inspired by tabletop board games and non-strategic space combat video games where players manage ship functions. The player's ship can accumulate equipment ranging from weapons to combat and support drones. In combat, the player can manage ship systems by distributing power and ordering crew to stations.
Reader's Guide
It explains that at game start, the player chooses a spacecraft with different weapons, systems (piloting, engines, weapons, oxygen, etc.), and crew. The player jumps between beacons, accumulating scrap, equipment (including drones), and crew. During battles, the game becomes a real-time space combat simulator where the player can pause for evaluation and command input. The player can manage ship systems by distributing power, order crew to stations, and fire weapons.
Did You Know?
- FTL was created by the two-person team of Subset Games, Matthew Davis and Jay Ma, who were former employees of 2K Games's Shanghai studio.
- The game was released for Windows, MacOS, and Linux in September 2012, and an updated version, FTL: Advanced Edition, was released in April 2014 as a free update for existing owners.
- The concept for FTL was based on tabletop board games like Battlestar Galactica: The Board Game and non-strategic video games such as Star Wars: X-Wing.
- The developers designed the game to have a 10% success rate of winning, looking to Super Meat Boy as an example of a tough but not discouraging game.
- FTL is recognized alongside Spelunky and The Binding of Isaac as helping to popularize the 'roguelite' genre.
More in Crew Roles & Captains
Elsewhere in FTL Faster Than Light
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