Forgotten Realms Codexery

Pools of Darkness

The final Gold Box game in the Pool of Radiance series.

Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. It is the fourth and final entry in the Pool of Radiance series of Gold Box games, continuing the story of Secret of the Silver Blades. Set in the Forgotten Realms campaign setting from Dungeons & Dragons, the game involves stopping an invasion by an evil god.

Quick Facts

Developer
  • Strategic Simulations
  • MicroMagic (Amiga)
  • Marionette (PC-98)
Publisher
Strategic Simulations; Pony Canyon (PC-98)
Designer
Ken Humphries; David Shelley
Composer
George Sanger; David Govett
Series
Gold Box
Released
  • 1991 (MS-DOS) (NA)
  • 1992 (Amiga, Mac) (NA)
  • March 19, 1993 (PC-98) (JP)
Genre
Role-playing game, tactical RPG
Modes
Single-player

Facts from the source article.

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Story

The party begins in Phlan, tasked with escorting Council Member Sasha on a diplomatic mission. After leaving the city, Lord Bane claims all of Faerûn and magically teleports, destroys, or removes many cities. The goal is to restore order by destroying Bane's minions one by one and returning light to the land.

Features

Unlike earlier Forgotten Realms Gold Box games, the party travels to multiple dimensions, including Thorne's Cave, Kalistes' Land, Moander's colossus body in the Astral Plane, and Bane's Land in Acheron. Mages can reach level 9 spells, with Delayed Blast Fireball being a popular spell that is cast immediately. The party can have up to six adventurers plus two NPC slots, and characters can advance to level 40. Late-game combat features some of the toughest AD&D creatures and new enemies like the Pets of Kalistes and the Minions of Bane. The game is the most extensive in the series in storyline depth and advancement possibilities, and supports VGA 256 colors. The font is less stylish but easier to read.

Reception

Pools of Darkness sold 52,793 copies, much less than the first Gold Box games. In Dragon #178, the Lessers gave it 5 out of 5 stars. Scorpia in Computer Gaming World praised the graphics and called it 'the best of the lot' and 'the ultimate challenge for the experienced Gold Box gamer,' but criticized the ending, sounds, and having to abandon weapons between dimensions. Jim Trunzo in White Wolf #31 noted the system was cleaner and quicker, with a deep plot and varied scope. GameSpy stated it was not the most memorable Gold Box game but worth playing for those who completed the previous three.

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