Knightmare (1991 video game)
A first-person dungeon crawler based on the TV show Knightmare.
Knightmare is a first-person dungeon crawler released for the Amiga and Atari ST in 1991 by Mindscape International Ltd. It was written by Tony Crowther and is based on the Anglia Television TV show Knightmare. This was the second game based on the show, following an earlier game of the same name released four years earlier by Activision.
Quick Facts
- Developer
- Mindscape International Ltd.
- Designer
- Antony Crowther
- Released
- 1991
- Genre
- Role-playing video game; Dungeon crawler
- Modes
- Single-player
- Platforms
- Amiga, Atari ST
Facts from the source article.
Development
Knightmare is based on the CITV TV show of the same name, in which four children attempt to complete a quest. The game differs from the show by using a first-person view, whereas the show required the main player to wear a helmet that blinded them to their surroundings. Tony Crowther, who also created Captive, wrote Knightmare using the same game engine as Captive. Unlike Captive, where parts of the level were computer generated, all dungeons in Knightmare were hand-designed. The player must complete four quests to gain the knowledge and ability to defeat Lord Fear. Developers travelled to Anglia Television studios to use their audio equipment when producing the game's sound.
Reception
Knightmare was generally well received. Amiga Action and CU Amiga gave scores of 91% and 90%, while Amiga Power rated it 75%. Critics noted the game's similarity to Captive; Amiga Action felt the quality made this less of an issue, whereas Amiga Power stated the Captive engine did not look as good as the Beholder engine used in Eye of the Beholder 2. Gameplay was praised, with CU Amiga calling it difficult to put down. The sound quality was also praised, requiring 1MB of memory for full settings, which the review said was worth the upgrade. Amiga Action called the game absorbing. Amiga Format said it starts tough and only gets tougher. Amiga Power indicated it takes no risks in RPGs, feeling like role-playing by numbers.
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