First-person Party-based Dungeon Crawler Video Games Codexery

Eye of the Beholder (video game)

First-person dungeon crawler based on Dungeons & Dragons.

Eye of the Beholder (video game)

Eye of the Beholder is a role-playing video game developed by Westwood Associates and published by Strategic Simulations, Inc. in 1991 for MS-DOS, later ported to the Amiga, Sega CD, and Super NES. It is a first-person party-based dungeon crawler set in the Dungeons & Dragons universe, notable for its pseudo-3D graphics and influence on the genre.

developer
Westwood Associates
publisher
Strategic Simulations, Inc.
release_year
1991
platforms
MS-DOS, Amiga, Sega CD, Super NES
genre
Role-playing video game
series
Eye of the Beholder

Quick Facts

Title
Eye of the Beholder
Developer
Westwood Associates
Publisher
Strategic Simulations, Inc. · Capcom (Super NES) · Sega (Sega CD) · Pony Canyon, Inc. (PC-98)
Director
Brett Sperry
Designer
Phillip W. Gorrow · Eydie Laramore · Paul S. Mudra / Joseph Bostic
Artist
Rick Parks · Aaron E. Powell · Joseph B. Hewitt IV
Writer
Eydie Laramore
Composer
Paul S. Mudra · PC-98: · Yuzo Koshiro · Shinji Hosoe · Sega CD: · Yuzo Koshiro · Motohiro Kawashima
Released
1991 (MS-DOS, Amiga) · 1992 (PC-98) · April 1994 (Super NES) · 4 May 1994 (Sega CD)
Genre
Dungeon crawler
Modes
Single-player
Platforms
MS-DOS, Amiga, Sega CD, Super NES, PC-98

Facts from the source article.

Lore & Background

The game's plot follows a team of adventurers hired by the lords of Waterdeep to investigate an evil beneath the city. They enter the sewers, but the entrance collapses due to Xanathar, the beholder. The party descends through Dwarf and Drow clans to Xanathar's lair for the final confrontation. The original MS-DOS version had a minimal ending with a small blue window; the Amiga version added an animated ending.

Gameplay is first-person with pseudo-3D graphics, similar to Dungeon Master. Players control four characters initially, using a point-and-click interface, and can increase the party to six by resurrecting skeletons or recruiting NPCs. The ability to recruit NPCs was present in the first two games, but Eye of the Beholder III does not allow NPC recruitment in the same manner. Parties could be imported between the first two sequels, but Eye of the Beholder III does not support importing parties from the previous games.

Development used Deluxe Paint for MS-DOS graphics and included over 150 Adlib sound effects. The Sega CD version featured a soundtrack by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx by NuFX in 1993 was not released. A Game Boy Advance adaptation by Pronto Games appeared in 2002.

Reader's Guide

Eye of the Beholder is significant as one of the early successful Dungeons & Dragons computer games, bringing the first-person dungeon crawl to IBM PC owners with VGA graphics and sound card audio. It received critical acclaim, including a 5/5 rating from Dragon magazine and a 92% from The One for the Amiga version. Despite criticisms of its abrupt ending and spell interface, it was praised for its atmosphere and puzzle-solving emphasis. Commercially, SSI sold 129,234 copies, with over 150,000 worldwide by mid-1991. The series overall sold over 350,000 units by 1996. Its legacy includes two sequels, a trilogy CD-ROM release, and fan remakes for Neverwinter Nights and Commodore 64. IGN and Paste both ranked it among the top Dungeons & Dragons games of all time.

Did You Know?

More in First-person party-based dungeon crawler video games 1-24

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →