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Eye of the Beholder II: The Legend of Darkmoon

Sequel adding outdoor areas and deeper role-playing elements.

Eye of the Beholder II: The Legend of Darkmoon

Eye of the Beholder II: The Legend of Darkmoon is a role-playing game and the follow-up to Eye of the Beholder. Westwood Associates developed it, and Strategic Simulations published it for MS-DOS in 1991, with later ports to the Amiga, FM Towns, and PC-98. Compared to its predecessor, it introduced outdoor areas, more ways to interact with the environment, and deeper role-playing features.

After the events of the first game, the party is teleported directly from the end of that adventure to their headquarters or a generic rest area. While resting there, a note appears from Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep. He explains that a scout named Amber was sent to investigate evil activity at a temple called Darkmoon but never returned. Khelben teleports the party to the temple to find her and continue the investigation. Fighting through clerics and other foes, the players learn that the high priest, Dran Draggore, is building an army of skeletal warriors to attack Waterdeep. To reach the temple's inner areas, the party must pass a test for acolytes. In the final battle, Draggore is revealed to be a red dragon.

Much of the game takes place inside the temple, though players can move freely between areas once inside. The game includes the catacombs beneath the temple, the upper levels, and three towers: silver, azure, and crimson. Like the first game, it was also ported to the Amiga.

Frank Klepacki composed the music, one of his earliest game projects. He used AdLib's Visual Composer for the AdLib YM3812 sound chip. Paul Mudra, who scored the first game, only worked on sound effects alongside Dwight Okahara. The PC-98 version includes all the MS-DOS tracks plus new songs for each major section of the game.

SSI sold 73,109 copies of Eye of the Beholder II. By 1996, the entire series had sold over 350,000 units worldwide. In 1992, the Lessers (Hartley, Patricia, and Kirk) gave the game 5 out of 5 stars in Dragon #179. That same year, Scorpia of Computer Gaming World again criticized the user interface, noting that monsters attacked in real time while players searched through spell books, but praised the "fancy ending." She called it "a more substantial game" than the first, with more to do, a greater variety of enemies, and a larger map. The magazine later named it one of the year's top role-playing games, saying it continued "the strong graphic

Developer
Westwood Associates
Publisher
Strategic Simulations
Initial Release
1991
Platforms
MS-DOS, Amiga, FM Towns, PC-98
Genre
Role-playing video game
Composer
Frank Klepacki

Quick Facts

Title
Eye of the Beholder II: / The Legend of Darkmoon
Developer
Westwood Associates
Publisher
Strategic Simulations / Cybille (FM Towns) / Capcom (PC-98)
Director
Brett W. Sperry
Designer
Paul S. Mudra / Brett W. Sperry / Bill Stokes
Programmer
Phillip W. Gorrow
Writer
Marc Cram
Composer
Frank Klepacki
Released
1991: MS-DOS / Spring 1992: Amiga / 1993: FM Towns, PC-98
Genre
Role-playing
Modes
Single-player
Platforms
MS-DOS, Amiga, FM Towns, PC-98

Facts from the source article.

Lore & Background

After the adventures of the first game, the party is teleported directly from the end of that adventure to their headquarters or a generic rest area. While resting there, a note appears from Khelben 'Blackstaff' Arunsun, Archmage of Waterdeep, who says that he sent a scout to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned. Khelben then transports the party to the temple to find Amber and continue the investigation. While battling their way through the temple's clerics and other inhabitants, the players discover that the high priest, Dran Draggore, is assembling legions of skeletal warriors to attack Waterdeep. The players need to pass an acolytes' test to gain access to the inner parts of the temple. In the final confrontation, Draggore turns out to be a red dragon.

Much of the game remains within the confines of the temple.

Reader's Guide

Eye of the Beholder II: The Legend of Darkmoon is significant as a sequel that expanded on its predecessor by introducing outdoor areas, increased environmental interaction, and more role-playing elements. SSI sold 73,109 copies of the game, and the Eye of the Beholder series overall reached combined global sales above 350,000 units by 1996. The game received a 5 out of 5 stars rating from the Lessers in Dragon #179. Scorpia of Computer Gaming World criticized the user interface for allowing monsters to attack in real time while the player searched through spell books, but acknowledged the game had a 'fancy ending' and was 'a more substantial game' than its predecessor. The magazine named it one of the year's top role-playing games. GameSpy noted that the game 'sported a completely original ending' but cited its 'almost insane level of difficulty' as a flaw. The One gave the Amiga version an 87% score, praising the graphics, animation, sound effects, and music, while criticizing it as 'unoriginal' compared to similar RPGs. Jim Trunzo in White Wolf stated that the game 'keeps its promise of being bigger...better...meaner than ever!'

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