Angel Devoid: Face of the Enemy
FMV adventure set in a dystopian cyberpunk future.
Angel Devoid: Face of the Enemy is a 1995 graphic adventure game that uses full-motion video and a tech-noir aesthetic. It was created by Electric Dreams Inc. and published by Mindscape for MS-DOS and Mac OS. A Japanese port, titled DeathMask, came out exclusively for the Sega Saturn. The game presents its story in first-person, set in a dark, futuristic cyberpunk world. Most characters are live actors placed over digital backgrounds; the cast includes Joseph Pilato and Eric Anderson. The player controls a police detective who has been given the face of the infamous terrorist Angel Devoid. Exploring the fictional Neo-City, the player meets Devoid’s contacts and must survive threats from his old enemies.
The backstory, explained in the game’s documentation, describes a future where melting polar ice caps caused floods. An emergency coalition called the Aggregate World Government began colonizing Mars for resources. The United States reemerged as a superpower, leading in science and technology, but this wealth caused inflation, bank failures, and a ban on credit-based economies. Human cloning was developed to create genetically engineered soldiers for the Martian colony’s Death Companies, but misuse of the technology led to its criminalization and the establishment of DNA Laws. The Feradyne Corporation, mentioned in the manual and dialogue, switched to robotics after these laws passed.
The game takes place around March 3032, after the Martian Conflict. This conflict began when Martian colonists sought independence and started an embargo. The Lunar Project, protecting Moon colonists’ interests, sent a robotic army against the rebels, who fled to Earth. Most surrendered and were tried, suffering from reactive arthritis during the conflict. The required drug, Egesis IV, was only legally available from the Terran government. Angel Devoid, a Feradyne-engineered commando who led the Martian resistance, was court-martialed but acquitted. He became Chief of the Paradise City Police Department. During his service, a bomb rigged in his office severely injured Detective Jake Hard, who underwent heavy reconstruction and lost some memory. Devoid was blamed, though he accused Mayor James Waterford of wanting him dead.
- Developer
- Electric Dreams Inc.
- Publisher
- Mindscape
- Release year
- 1995
- Platforms
- MS-DOS, Mac OS, Sega Saturn
- Genre
- First-person point-and-click graphic adventure
- Setting
- Futuristic cyberpunk Neo-City, March 3032
Lore & Background
The game is set in a dark future where polar ice cap melting has caused floods, leading to the formation of the Aggregate World Government and the colonization of Mars. The United States re-emerged as a superpower, but inflation and bank failures outlawed credit-based economies. Human cloning was developed for genetically engineered soldiers but was later criminalized due to abuse, leading to the DNA Laws. The Feradyne Corporation switched to robotics after these laws were passed. The story takes place after the Martian Conflict, where Martian colonists seeking independence were suppressed by a robotic army from the Lunar Project; many rebels fled to Earth and were tried after suffering from reactive arthritis during the conflict.
Reader's Guide
Angel Devoid: Face of the Enemy is significant as an example of the mid-1990s trend of FMV-based adventure games, using live-action actors and pre-rendered environments to create an immersive experience. Its cyberpunk aesthetic, influenced by Blade Runner, and its branching narrative with three alternate endings were notable for the time. The game received mixed reviews, with critics praising its visuals and atmosphere but criticizing its script and acting. It holds a 55% aggregated score on GameRankings. Despite its imperfections, it was recognized as a step forward for Mindscape's entry into the adventure genre. The game's use of a silent protagonist and a health bar with three points for minor fatalities were uncommon design choices for adventure games.
Did You Know?
- The Japanese version of the game is titled DeathMask and was released for Sega Saturn and PlayStation.
- The player character, Jake Hard, undergoes facial reconstruction surgery and ends up with the face of his archnemesis, Angel Devoid.
- The game features three alternate endings, ranging from killing Devoid to escaping to Mars.
- Actor Joseph Pilato portrays both Mayor Waterford and a neurologist in the game.
World-Building & The Martian Conflict
The world of Angel Devoid unfolds around March 3032 in a cyberpunk dystopia. Melting polar ice caps triggered floods that forced the creation of the Aggregate World Government, which began colonizing Mars for resources. The United States re-emerged as a tech superpower, but the wealth surge caused inflation, bank collapses, and the banning of credit-based economies. Human cloning was developed to produce genetically engineered soldiers for the Martian colony's Death Companies, but its moral abuse led to DNA Laws criminalizing the practice and pushing firms like Feradyne Corporation into robotics. The immediate backdrop is the Martian Conflict: colonists demanded independence and imposed an embargo, while the Lunar Project Conglomerate deployed a robotic army to suppress them. Rebels fled to Earth, debilitated by reactive arthritis from biological weapons and dependent on the Egesis IV drug only the Terran government could legally provide. Angel Devoid, a Feradyne-engineered commando who led the resistance, was court-martialed, acquitted, and rose to Chief of the Paradise City Police Department. A rigged office bomb, a police brutality scandal, and his assassination of Mayor James Waterford at a press conference drove him into the Neo-City underground, waging terrorist attacks against the corporations behind the Mars war.
Plot & The Clone Reveal
The narrative opens with Detective Jake Hard pursuing Angel Devoid through Neo-City when his flying patrol car is damaged and he crashes, badly injured. He awakens in a hospital after facial reconstruction surgery to find he now bears Devoid's face and has lost his voice, his vocal cords destroyed. He must escape before the police arrive. He soon encounters his ex-colleague Lorraine Ruger, blinded but able to recognize Hard by his gait, who hands him a Plasma Pistol. The player then navigates Neo-City's regions, meeting acquaintances who mistake him for Devoid while evading bounty hunters, a figure called 'the Yak,' and the Death Tribes—underground groups maintaining neotribalistic customs in the urban landscape. Hostile encounters often force quick decisions to fire the pistol or face a game over. As the story deepens, the player collects wetware computer chips belonging to Devoid and uncovers his plan to detonate Trixilite, a highly explosive material wired into the thermo-furnaces of both cities. The climax unfolds in an underground complex where the original Devoid sits inside a life-support device, revealing he had been using clones for his deeds and that the player is the last of them—leaving the protagonist's backstory open to interpretation. Three alternate endings follow: killing Devoid and being hailed a hero while the dystopia persists, or boarding a space shuttle to escape the explosions and seek new life on Mars.
Gameplay & FMV Presentation
Angel Devoid employs a first-person, point-and-click adventure structure closely comparable to The 11th Hour. The on-screen window presents exactly what the player character sees, with the mouse cursor transforming into directional arrows indicating where the protagonist can walk. Selecting a direction triggers a brief animation of the environment sliding past as the character moves. The same cursor allows interaction with objects, though the option to examine items is available in only a handful of cases. A compact interface along the bottom of the screen houses the inventory—typically the Plasma Pistol and various access cards—alongside access to the in-game I-Net database, which provides background dossiers on characters the player has encountered. A distinctive design choice is the three-attitude interaction system: when engaging any NPC, the player selects from three human skull icons representing a demonic (intimidating, aggressive) stance, a neutral stance, or an angelic (friendly, polite) stance, each demanding a different conversational approach. The visual presentation relies on live-action video footage of actors, including Joseph Pilato and Eric Anderson, composited over digitally rendered cyberpunk scenery—a hallmark of the FMV adventure genre of the mid-1990s.
Production, Release & Platforms
Developed by Electric Dreams Inc. and published by Mindscape, Angel Devoid: Face of the Enemy launched in 1996 as a full-motion-video tech noir graphic adventure for personal computers, with versions for both MS-DOS and Mac OS. The title positioned itself within the FMV adventure wave of the mid-1990s, blending live-action cinematic footage with interactive point-and-click mechanics to deliver a noir-toned cyberpunk narrative. The game's release strategy extended beyond the Western PC market: a localized Japanese edition was produced under the alternate title DeathMask and ported to two major console platforms of the era, the Sega Saturn and PlayStation. This dual-console Japanese release broadened the game's audience and reflected the broader industry trend of the period, in which FMV adventure titles were repackaged for home hardware to reach players without personal computers. The partnership between Electric Dreams as developer and Mindscape as publisher placed the project within the ecosystem of mid-1990s interactive entertainment companies experimenting with cinematic digital storytelling. The tech noir genre label, combined with the FMV presentation and cyberpunk setting, distinguished Angel Devoid from the more conventional mystery or fantasy adventures dominating the point-and-click space at the time.
Frequently Asked Questions
What is Angel Devoid: Face of the Enemy?
It is a 1995 first-person, point-and-click graphic adventure that relies on full-motion video to tell its story. The game is set in a dark, dystopian cyberpunk city called Neo-City in the year 3032 and carries a strong tech-noir tone throughout.
Who developed and published Angel Devoid: Face of the Enemy?
Electric Dreams Inc. created the game, and Mindscape handled publishing for the original MS-DOS and Mac OS releases. Live actors such as Joseph Pilato and Eric Anderson appear on screen against digitally rendered backdrops.
What is the core premise of Angel Devoid: Face of the Enemy?
You take on the role of a police detective in Neo-City who has been forcibly given the face of the notorious terrorist Angel Devoid. The story unfolds from that first-person perspective as you navigate a hostile, surveillance-heavy future.
What platforms can I play Angel Devoid: Face of the Enemy on?
The original release targets MS-DOS and Mac OS. A Japanese port titled DeathMask was later made exclusively for the Sega Saturn, making it the only console version of the game.
Why do fans consider Angel Devoid: Face of the Enemy noteworthy?
It stands out in the mid-90s FMV adventure scene for combining a first-person detective perspective with a fully realized cyberpunk setting, something relatively rare at the time. Its tech-noir aesthetic and the twist of playing as a character wearing a terrorist's face gave it a distinct identity among its contemporaries.
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