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Ad Infinitum (video game)

A World War I survival horror game about trauma and family.

Ad Infinitum (video game)

Dario De Marco · Public domain

Ad Infinitum, a survival horror game from developer Hekate and publisher Nacon, was released on 14 September 2023 for PlayStation 5, Windows, and Xbox Series X/S. Its story is set during World War I. Players take the role of a German soldier confronting the horrors of trench warfare and wartime atrocities. The setting sometimes shifts to his family’s mansion and a French town, reflecting his mental instability. The game is played from a first-person perspective, requiring players to solve puzzles and avoid monsters that embody the soldier’s wartime experiences. Escaping from monsters involves tapping controls; failure sends the player back to a checkpoint. The protagonist is Paul von Schmidt, a young German veteran returning from the trenches in France after the war. He and his brother Johannes were raised by their disabled father Karl, a wartime contributor, and their anxious mother Madeleine. Madeleine’s father Lothar, a former general, forced his militaristic views onto Karl and later Paul, causing family friction. Madeleine opposed this, creating tension with Karl, and she rarely acknowledged Paul out of fear he would become like his grandfather. Johannes was rejected by Karl after his affair with a man was discovered, and both brothers were pressured into joining the war. Paul became a lieutenant through Karl’s influence, but his immature, unrealistic leadership worsened his company’s conditions, leading to starvation. Johannes, seeing the war’s futility, shot Paul in the foot to remove him from duty. During an attack, Johannes was severely wounded—losing an arm, an eye, and his face torn by barbed wire—and Paul guiltily abandoned him. Both were taken as POWs by French forces. After the war, Karl was horrified by what he had forced on his sons, while Madeleine ignored Paul and denied Johannes’ survival, hiding the scarred, traumatized Johannes in the attic. Paul’s mind becomes the game’s main setting, where he struggles with his life, actions, and trauma, exploring his manor and a recreation of the trenches. In the trenches, Paul encounters monsters: Hunger, blind, ravenous creatures that hunt by sound; The Officer, a blinded, commanding man who survived a plane crash and orders Paul to find morphine; and Despair, a female monster in a French town church. Paul can drive Despair off with military music or pacify her with soothing music.

Release date
14 September 2023

Lore & Background

Players control Paul von Schmidt, a young German veteran returning from the trenches after World War I. The game shifts between his family's mansion and a French town, representing his mental instability. Players solve puzzles and avoid monsters that symbolize his wartime experiences. Escaping monsters involves tapping controls; failure returns the player to a checkpoint.

Reader's Guide

Ad Infinitum received 'mixed or average' reviews on Metacritic. Critics praised its unique World War I setting and eerie atmosphere, as well as inventive creature design. However, many found the story disjointed, character development shallow, and gameplay reliant on stale walking simulator mechanics. The haunted mansion sections were criticized as derivative of better titles, while the trench warfare parts were called unique and compelling.

Did You Know?

Gameplay & the Architecture of Dread

Ad Infinitum places players in the first-person shoes of a German soldier navigating the psychological wreckage of World War I trench warfare. The core loop blends survival horror with puzzle-solving, requiring players to avoid or outmaneuver various monstrous entities. When a chase sequence begins, the player must rapidly tap controls to escape; failure sends them back to a checkpoint rather than a game over, a design choice that keeps tension high without punishing progress. The game's setting fluidly shifts between the player's family mansion and a French town, a deliberate narrative device that externalizes the protagonist's deteriorating mental state. Rather than presenting a linear war narrative, the structure treats the battlefield trenches as a recurring, inescapable layer of the protagonist's psyche, with the manor and town serving as the surface world he attempts to inhabit. This dual-environment design means players are never fully safe in one location—the horror bleeds across both spaces, reinforcing the theme that trauma cannot be compartmentalized.

The von Schmidt Family & the Wound of War

The narrative of Ad Infinitum is anchored in the von Schmidt family, a household fractured by ideology, war, and unspoken grief. Paul's grandfather Lothar, a former military general, imposed a glorified view of military service on his son Karl, creating a generational wound that Paul inherits. His mother Madelein, who opposed Lothar's influence, largely refuses to acknowledge Paul, fearing he will become another soldier. Karl, caught between his father's expectations and his wife's resistance, pushes both sons into the war effort. Paul's brother Johannes, after being rejected by Karl for having an affair with a man, is similarly conscripted. On the battlefield, Paul's incompetence as a Lieutenant—stemming from his unrealistic, immature worldview—leads to starvation among his company. Johannes, recognizing the war's futility, shoots Paul in the foot to remove him from duty. During a subsequent attack, Johannes loses his left arm, an eye, and suffers barbed-wire lacerations to his face; Paul, in the chaos, leaves him behind. Both are taken as prisoners of war by French forces, and their homecoming only deepens the family's fractures.

Monsters as Psychological Manifestations

The creatures players encounter in Ad Infinitum are not random enemies but personifications of the protagonist's inner turmoil. The blind, ravenous Hunger creatures that stalk the trenches embody the sensory deprivation and terror of combat. Despair, a warped female monster found in a French church, circles a large tree in a lot surrounded by speakers playing either harsh military music or his mother's soothing songs—directly linking her to Madelein. Rage, a flaming centaur-like entity encountered near toxic gas, represents the destructive fury Paul associates with his father Karl. Corruption, a four-armed figure with mechanical grafts, guards the munitions factory and mirrors the industrialized violence of the war. Pain, a deformed humanoid with avian traits, is tied to his brother Johannes. In the final chapter, the Mayhem figures—mutilated bodies with prosthetic limbs—haunt a hospital bunker. Each monster presents a binary choice: kill it or spare it. These decisions map onto Paul's unresolved relationships with his mother, father, and brother, making the combat system a narrative instrument rather than a mere mechanical challenge.

Endings & the Cost of Incompletion

Ad Infinitum's conclusion is determined by the cumulative choices the player makes across three major encounters: Despair, Corruption, and Pain. If the player successfully kills or spares at least one of these three monsters, the narrative resolves into a form of psychological release—Paul awakens from his dreamlike cycles, suggesting a degree of reconciliation with his trauma. However, if the player fails to either kill or save at least one of the three, the game delivers its harshest verdict. The Officer, the commanding figure who has guided Paul through the trenches, delivers the line "there's no such thing as half a victory" before shooting him. Paul, having descended into full madness, wakes in an asylum. This ending structure transforms the survival horror genre's typical survive-or-die framework into a moral and psychological one: the true enemy is not the monsters but the incomplete processing of grief, guilt, and family dysfunction. The game refuses to let the player coast through; every encounter demands a definitive stance, and ambiguity is punished with the most devastating outcome available.

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Frequently Asked Questions

What is Ad Infinitum and who made it?

Ad Infinitum is a first-person survival horror game created by developer Hekate and published by Nacon, launching on September 14, 2023. It casts the player as a German soldier confronting the psychological devastation of World War I trench warfare.

Which platforms can I play Ad Infinitum on?

The title was released simultaneously for PlayStation 5, Windows PC, and Xbox Series X/S on its September 2023 launch date.

How does the gameplay in Ad Infinitum work?

Players explore from a first-person view, solving environmental puzzles while dodging or escaping monstrous entities that personify the soldier's traumatic memories. The stage shifts between the trenches, his family's mansion, and a French town to mirror his unraveling mental state.

What is the story of Ad Infinitum about?

The narrative tracks a WWI German soldier whose fractured psyche forces him to relive battlefield atrocities alongside scenes from his family home. The creatures he flees are not external invaders but manifestations of his own guilt and psychological breakdown.

What makes Ad Infinitum stand out in the survival horror genre?

Rather than pitting the player against a single external antagonist, the game externalizes PTSD and family trauma as the true source of horror. Its first-person framing makes the soldier's disorientation and mental instability the central gameplay challenge, distinguishing it from more formulaic survival horror titles.

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