Hogan's Alley (video game)
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Hogan's Alley is a light-gun target game that requires the NES Zapper.[1] The game is named after an FBI training ground that itself borrowed the name from an 1895 comic strip.[1][2] It was one of the original 17 launch titles for the Nintendo Entertainment System in the United States in 1985.[3]
Making and release
Hogan's Alley was created in 1984 as a standalone arcade cabinet with a light gun peripheral.[1] The game was ported to the Famicom in June 1984.[1] It was the third light gun game on the Famicom, after Wild Gunman and Duck Hunt.[1] The arcade version requires a gun to play.[4]
What the cited sources add
The FBI states they chose the name Hogan's Alley because the rough neighborhood in the original comic strip resembles their training area.[1] Arcangel pried off the graphics chip, rewrote its programming, and soldered it back onto the original cartridge.[5] The arcade version of Hogan's Alley topped the RePlay arcade charts in the United States by November 1985.[6] In Super Smash Bros., the Duck Hunt character can kick the can from Hogan's Alley bonus rounds.[7]
Cory Arcangel, a digital artist, created "I Shot Andy Warhol" by modifying Hogan's Alley so that Andy Warhol's images appear where the original targets were.[8][5] The WarioWare series, including WarioWare: Touched!, features minigames that draw inspiration from Hogan's Alley.[7]
References
- arnpoly, "#35 – Hogan's Alley", Take on the NES Library, 2017-02-10. facts only, no text reused. takeontheneslibrary.com
- Cronin, "The Surprising Comic Origins of a Classic Nintendo Video Game", Comic Book Resources, Mar 8, 2017. facts only, no text reused. cbr.com
- Wikipedia, "Hogan's Alley (video game)" (CC BY-SA 4.0), which cites: arnpoly, "#35 – Hogan's Alley", Take on the NES Library, 2017-02-10 (we also read that source) en.wikipedia.org
- "Nintendo Vs. Unisystem Nintendo Vs. Dualsystem Arcade Manuals, PPU, PCB info, daughter board info, Nintendo Vs. Instruction Cards, game info", John's Arcade, 2012-11-11. facts only, no text reused. johnsarcade.com
- "Interview with Cory Arcangel", Seeing Double: Emulation in Theory and Practice, January 1, 2004. facts only, no text reused. variablemedia.net
- Wikipedia, "Hogan's Alley (video game)" (CC BY-SA 4.0), which cites: Adlum, "The Replay Years: Reflections from Eddie Adlum", November 1985, p. 134-175 (170-1); "RePlay: The Players' Choice", November 1985, p. 6; Edgeley, "Arcade Action", EMAP, 16 December 1986, p. 138–9 (original not read by us) en.wikipedia.org
- Wikipedia, "Hogan's Alley (video game)" (CC BY-SA 4.0), which cites: "Super Smash Bros. Blog Super Smash Bros. Ultimate â" Official Site Nintendo Switch Nintendo", www.smashbros.com (original not read by us) en.wikipedia.org
- Wikipedia, "Hogan's Alley (video game)" (CC BY-SA 4.0), which cites: "Interview with Cory Arcangel", Seeing Double: Emulation in Theory and Practice, January 1, 2004 (we also read that source) en.wikipedia.org
Each numbered sentence above was checked against the source it cites before publication. Sentences citing Wikipedia adapt text from the English Wikipedia article Hogan's Alley (video game) (contributors), used under CC BY-SA 4.0; this entry is available under the same licence. Other sources were used for facts only; no text or images are copied from them.
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Sources
Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.
- Wikipedia: Hogan's Alley (video game) (CC BY-SA 4.0).
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