Fighting Games of the 1990s Codexery

Mutant Fighter (arcade game)

A 1991 arcade fighter with human and monster combatants.

Data East developed and published the 1991 arcade fighting game Mutant Fighter, known in Japan under a different title. It follows their 1989 arcade game Hippodrome. Ports later arrived for the FM Towns, Sharp X68000, and Super Nintendo, with the SNES version handled by I'Max.

Quick Facts

Developer
Data East
Publisher
Data East, I'MAX (SNES)
Platforms
  • Arcade
  • FM Towns
  • Sharp X68000
  • SNES
Genre
Fighting game
Modes
Single-player, multiplayer

Facts from the source article.

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Gameplay

Mutant Fighter's arcade roster includes eight playable characters: three humans (Fighter, Amazoness, Hercules) and five monsters (Werewolf, Golem, Minotaur, Dragon, Beast). The SNES version omits the Werewolf, Golem, and Dragon. Non-playable opponents include the Hydra, Doppleganger, demon Pazuzu, and Archmage. Characters have Power, Speed, and Defense stats. The game offers a one-player mode versus AI or a two-player cooperative mode against two AI opponents. Players choose opponents for the first three matches; later matches are computer-selected. Energy accumulated from successful hits fuels special attacks. Each character has unique special moves, and 19 combo attacks exist. The arcade title screen demo mode teaches these moves.

Reception

In Japan, Game Machine listed Mutant Fighter as the second most-successful table arcade unit in their August 15, 1991 issue. RePlay reported it as the eighteenth most-popular arcade game at the time. The One reviewed the arcade version under the title Heroes during location testing, praising its graphics, animation, sound, gameplay, and number of attacks. Sinclair User gave the arcade version 87 out of 100, calling it "very classy" and praising its "amazing" sound effects, animation, and action, particularly the special attacks. German magazine Video Games reviewed the Japanese SNES version as Death Brade, giving it an overall score of 22%. Video Games criticized the gameplay, sound, and graphics, describing the fighters as clumsy with Legoland-style animation, and stating that landing a hit sounded like "a baby slurping porridge." They also criticized the number of stages and called character names "irrelevant."

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