Fallout Codexery

Fallout Shelter

Bethesda's free-to-play Vault management game where you act as Overseer of your own shelter.

Fallout Shelter is a free-to-play construction and management game from Bethesda Game Studios, built with help from Behaviour Interactive and published by Bethesda Softworks. Set in the Fallout universe, it puts the player in charge of a Vault, an underground fallout shelter, as its Overseer. It launched on iOS in June 2015 and later reached Android, Windows, Xbox One, Nintendo Switch and PlayStation 4, and it can even be played in Tesla vehicles. Critics liked its art style, its core loop and the way it expanded the Fallout world, while faulting its shallow depth, microtransactions and lack of an ending.

Quick Facts

Developer
Bethesda Game Studios, Behaviour Interactive
Publisher
Bethesda Softworks
Producer
Craig Lafferty
Artist
  • Istvan Pely
  • Ilya Nazarov
  • Jaime Villa
Designer
  • Emmanuelle Hardy-Senecal
  • Tomas Henriquez
  • Janick Neveu
Writer
Emil Pagliarulo
Programmer
Federico Cicchi, Daniel Amthauer
Series
Fallout

Facts from the source article.

Background

Interest in a mobile Fallout dates back years: in 2009 Todd Howard said several iOS designs had been pitched and turned down, and John Carmack of id Software built an internal proof of concept for an iPhone version. Bethesda finally revealed Fallout Shelter at its Electronic Entertainment Expo press conference on June 14, 2015, releasing it on iOS the same day. It was built in the Unity engine, and Pete Hines named Little Computer People, XCOM, SimCity and FTL: Faster Than Light among its inspirations. The Android release followed on August 13, 2015, the PC version on July 14, 2016, and Xbox One on February 7, 2017. At E3 2018 it arrived on PlayStation 4 and Nintendo Switch.

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