Die Macher
Strategy board game simulating a German general election.
Die Macher is a strategy board game that simulates a German general election. It was first released in 1986 by Hans im Glück.
Karl-Heinz Schmiel designed the original four-player game, which focused only on the states of West Germany and used political issues from the mid-1980s. A 1998 revision improved production quality, added the five new states from the former East Germany, introduced a fifth party (the PDS), updated the issues to the 1990s, and made extensive rule changes. The game itself was nominated for the 1998 Spiel des Jahres award. In 2006, Valley Games of Canada released another edition with language-independent parts, revised issues, the PDS renamed to 'Die Linke.PDS' or similar, and a few minor rule tweaks.
The game mirrors Germany’s electoral system. Each player controls a major political party: originally the CDU/CSU, FDP, SPD, and Greens. The 1998 edition added the PDS, which became Die Linke.PDS in 2006.
Players earn victory points through four methods: winning a regional election (worth 1–80 points), gaining media-control points if their party has media influence in that region, accumulating points for national party membership, and matching their party platform to national opinion at game’s end. The highest total wins.
Gameplay involves seven state elections, each a self-contained "mini game." Each state has its own interests, and parties perform better when their platform aligns with local concerns. Players deploy limited "party meetings" (grassroots activists) to a state; more meetings generate more votes when the election resolves. "Shadow Cabinet" cards allow special actions, and each party tracks its "trend" (favorability) on a sliding scale. Votes are calculated as (trend + interest alignment) multiplied by the number of meetings, with a maximum score of 50. Seats (victory points) are awarded based on this score and the state’s actual parliamentary seats. The seven states are randomly selected from Germany’s sixteen Länder, so some elections carry more weight. Players can adjust their party’s platform and, by controlling local media, influence what issues a state cares about. Winning a local election lets a party advance its media control nationally and shape the national issues list. Players see elections developing in advance and must decide how to allocate resources between current and future elections.
- Published
- 1986
- Designer
- Karl-Heinz Schmiel
- Publisher
- Hans im Glück
- Country of origin
- Germany
- Players
- 4 (original edition)
- Genre
- Strategy board game
- Awards
- Nominated for Spiel des Jahres 1998; won 1998 Essen Feather Award; won 2008 JoTa Award for Best Monster Board Game
Lore & Background
Die Macher was designed by Karl-Heinz Schmiel and published by Hans im Glück in 1986 as a four-player game. The original edition used only the Länder of the former West Germany and featured political issues relevant to the mid-1980s. A revised version with more professional production values was released in 1998, adding the five new states from the former East Germany, a fifth party (the PDS), updated issues, and extensively changed rules. In 2006, Valley Games of Canada produced a new version with language-independent components, revised issues, the PDS renamed to 'Die Linke.PDS' or similar, and minor rules changes.
Reader's Guide
Die Macher is significant as a detailed simulation of the German electoral system, with gameplay that models state elections, party platforms, media influence, and coalitions. Its complexity was noted by reviewers: Alan R. Moon in 1989 called it 'a complicated game' and 'a tough game to teach,' while Brian Walker in the same year described it as 'arguably one of the most sophisticated [games], in terms of game mechanics, on the market.' The game has been revised multiple times to reflect political changes, including the addition of eastern German states and the renaming of the PDS to Die Linke. Its legacy includes nominations and awards, such as the 1998 Spiel des Jahres nomination and the 1998 Essen Feather Award for exemplary rules. The game remains a reference point for complex political board games.
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