Dungeons and Dragons Codexery

Eberron

A world of magic and machinery where the war is over, but the fighting never truly stops.

Eberron is a unique campaign setting for Dungeons & Dragons that blends high fantasy with elements of science fiction and noir detective stories. Unlike traditional worlds where magic is rare or ancient, Eberron is defined by 'magitech,' where magical inventions like trains, airships, and wands are commonplace tools of daily life. The world was forged in the aftermath of a devastating conflict known as the Last War, which ended not with a treaty but with a truce, leaving the continent scarred by lingering tensions and experimental weaponry.

Quick Facts

Designer
  • Keith Baker
  • Bill Slavicsek
  • and James Wyatt
Publisher
Wizards of the Coast
Date
2004
Genre
Fantasy
Language
English
System
D&D v3.5, 4th edition; 5th edition
Random chance
Dice rolling

Facts from the source article.

Background

Magic in Eberron is not just a mystical force but an industrial resource. The Dragonmarked Houses, families with hereditary magical abilities, control the global economy through monopolies on communication, transportation, and healing. However, this reliance on magic has come at a cost; the war left the world littered with dangerous constructs, undead soldiers, and volatile magical experiments. The setting is often described as 'magical noir,' where adventurers navigate a world of political intrigue, corporate espionage, and supernatural threats lurking in the shadows of neon-lit cities.

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