Deep Rock Galactic Codexery

Space Dwarves

Rock and Stone! The galaxy's toughest miners turning alien nightmares into pure profit.

Deep Rock Galactic is a cooperative first-person shooter video game developed by Danish studio Ghost Ship Games and published by Coffee Stain Publishing. The player controls a dwarf miner employed by Deep Rock Galactic, an intergalactic mining corporation, to extract valuable resources and operate a variety of heavy machinery. Players can team up with up to three other dwarves on missions deep below the alien planet of Hoxxes IV, where they must navigate procedurally generated caves and complete objectives while fighting swarms of alien enemies. The game received positive reviews from critics, who praised its class-based gameplay and atmosphere.

Quick Facts

Species
Dwarf
Primary occupation
Miner employed by Deep Rock Galactic, an intergalactic mining corporation
Operational planet
Hoxxes IV

Lore & Background

The dwarves of Deep Rock Galactic are employees of an intergalactic mining corporation, sent to the alien planet of Hoxxes IV. Its caves are rich in precious minerals but filled with hostile wildlife and environmental hazards. Players choose one of four playable classes: Scout, Engineer, Gunner, and Driller. Each class has a unique loadout of weapons and tools, giving them varied capabilities in combat and navigation.

By working together to take advantage of how their different capabilities interact, teams can more efficiently navigate a cave, complete objectives, and fight enemies. As an example, the Engineer class can shoot platforms onto cave walls, while the Scout class has a personal grappling hook. In order to mine a difficult-to-reach mineral deposit high up on a wall, an Engineer could shoot a platform beneath the deposit, which a Scout could then grapple onto for safe access to the deposit.

When playing solo, players can choose to be accompanied by a flying robot called APD-B317 (nicknamed "Bosco"), which assists with objectives and combat.

Reader's Guide

Each mission type can be played on six different difficulties, called hazard levels. Each level increases enemy health, damage, and spawn volume and frequency. Missions can also have one of three mission lengths and cave complexity modifiers, which gives players a longer objective and makes the cave bigger and more complex respectively. There are also randomly assigned modifiers that a mission can have up to two of.

These modifiers are broken into two categories, being Anomalies and Warnings, with Anomalies typically having good or neutral effects, and Warnings having negative effects but offering more experience to compensate. In addition to standard missions, there are two special mission types, referred to as Deep Dives and Elite Deep Dives. In these, a randomly generated sequence of three missions in an ascending difficulty is created, with the biome, mission type, modifiers, and layouts being almost entirely random.

All three missions must be completed consecutively, although resources are carried over between each of the three missions.

Did You Know?

What players say: Player verdict on Deep Rock Galactic — Rotten Tweets

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