Final Fantasy Dimensions
A mobile RPG with dual parties and a classic job system.
Final Fantasy Dimensions is a role-playing video game developed by Matrix Software and published by Square Enix for mobile devices. It was initially released as an episodic game in Japan in 2010, and later remade for iOS and Android internationally in 2012. The game features 2D graphics, a Job Change System similar to Final Fantasy V, and follows two parties on a quest to reform their shattered world.
Quick Facts
- Developer
- Matrix Software; Square Enix
- Publisher
- Square Enix
- Director
- Toshio Akiyama
- Producer
- Takashi Tokita
- Artist
- Akira Oguro
- Composer
- Naoshi Mizuta
- Series
- Final Fantasy
- Platforms
- FOMA 903i
- iOS
- Android
Facts from the source article.
Plot
Long ago, a great world war ended by the Avalon Empire, which became dominant. The story begins with Sol, Diana, Glaive, and Aigis sent by the King of Lux to investigate a crystal linked to the world's balance. Simultaneously, Nacht, Alba, Dusk, and Sarah are sent by the Avalon Empire to steal the same crystal, breaking a treaty. On the way, Sol's party aids a mysterious man named Elgo. When the two groups meet at the crystal shrine, the guardian spirit attacks. After its defeat, the crystal shatters, splitting the world into the World of Light and the World of Darkness. Sol, Aigis, Dusk, and Sarah become the Warriors of Light, with Elgo accompanying them; Nacht, Alba, Diana, and Glaive become the Warriors of Darkness. Both groups travel the split world seeking each other, retrieving crystal fragments that grant new abilities and reform the world. They encounter the Avalon Empire and its four Generals: Vata, Baugauven, Asmodai, and Styx. All generals are defeated except Vata, who aids the Warriors. During a battle with Baugauven, Elgo seemingly sacrifices himself to save the Warriors of Light.
Development
The same internal Square Enix team behind Final Fantasy IV: The After Years, which also started as a Japanese cell phone game, handled this title. Toshio Akiyama directed it, and Takashi Tokita produced it. Akira Oguro designed the characters, while Kazuko Shibuya created the 2D dot versions. Tokita said the goal was to surpass what people expected from RPGs on cellphones, with the team aiming to make something that felt like a new SNES game. They included nods to earlier titles: Sarah and Matoya call back to the original Final Fantasy, and Dusk and Alba echo Palom and Porom from Final Fantasy IV. When asked about the game's high price, the team explained it offers roughly 50 hours of play and was built from scratch for mobile, not ported from another system. For the smartphone release, Tokita shifted from selling individual episodes to selling them in groups. The episodic structure let them explore different character origins and weave two stories together, with player feedback between episodes shaping the undetermined fates of the characters. Naoshi Mizuta composed the music, except for a few tracks by Nobuo Uematsu. Mizuta wanted melodies that were easy to hum or whistle, and he gave the Light and Dark chapters distinct musical styles. A digital soundtrack came out in Japan on August 8, 2011, and a digital EP followed on August 31, 2012. That EP included an arranged version of the ending song with new lyrics, performed by Riya of Eufonius, and was renamed in Katakana.
Reception
Final Fantasy Dimensions received mainly positive reviews, with an aggregated score of 78 out of 100 on Metacritic based on 10 critics and 74% on GameRankings based on 7 reviews. Slide to Play praised the game as masterful, with a huge story and enjoyable characters, though noting iffy controls. Justin Davis of IGN criticized the episodic structure for limiting exploration until late in the game, but praised the depth and flexibility of the job system. Joe Juba of Game Informer praised the gameplay but criticized the lack of fanfare and prohibitive price point for mobile games. Tof Eklund of TouchArcade praised the epic high fantasy plot, large cast, random combat, leveling, abilities, gradual world opening, secret items, and bonus dungeons. GamesTM praised the game for resembling previous Final Fantasy games.
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