Crossover Role-playing Video Games Codexery

Tales of the World: Dice Adventure

A browser-based crossover board game in the Tales series.

Tales of the World: Dice Adventure

Tales of the World: Dice Adventure was a web browser-based board game in the Tales series of video games, released on April 26, 2012, exclusively in Japanese language. It was a crossover title featuring characters from the main Tales series, presented in a chibi art style, and was playable in any region with a Namco Bandai ID. The game's service officially ended on June 28, 2013.

Quick Facts

Title
Tales of the World: Dice Adventure
Developer
Namco Bandai Games
Released
JP · April 26, 2012
Series
Tales
Genre
Board game, roleplaying game
Modes
Single-player, Multiplayer
Platforms
Web browser

Facts from the source article.

Lore & Background

Tales of the World: Dice Adventure combined roleplaying game and board game mechanics. Players rolled virtual dice to move characters across a board, forming parties, experiencing story events, and engaging in battles. The game featured many characters from the main Tales series, depicted in a cutesy, chibi style reminiscent of Theatrhythm Final Fantasy. It was a free-to-play title requiring only a Bandai Namco ID to sign in, with optional purchases of in-game items using real money. Additionally, Namco Bandai released snack food containing serial codes for downloadable content.

Reader's Guide

Tales of the World: Dice Adventure holds significance as a short-lived but notable entry in the Tales of the World subseries, which specializes in crossover content. Its browser-based, free-to-play model made it accessible to a wide audience, though its Japanese-only language limited its reach. The game's use of a board game mechanic was a departure from typical Tales action RPGs, and its chibi art style was a deliberate aesthetic choice. The involvement of animation studio A-1 Pictures, known for work on other major game franchises, added a layer of production value. The game's service ended after just over a year, on June 28, 2013, making it a brief experiment in the series' history. Its legacy lies in demonstrating the Tales series' willingness to explore different genres and business models, even if the experiment was short-lived.

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