Crossover Role-playing Video Games Codexery

Kingdom Hearts 358/2 Days

Fifth Kingdom Hearts installment, focusing on Roxas and Organization XIII.

Kingdom Hearts 358/2 Days

Kingdom Hearts 358/2 Days (pronounced "Three-Five-Eight Days over Two") is an action role-playing game released in 2009 for the Nintendo DS. It was developed by h.a.n.d. and published by Square Enix alongside Disney Interactive Studios. As the fourth game in the Kingdom Hearts series, its story runs concurrently with *Kingdom Hearts: Chain of Memories* and begins shortly after Sora becomes a Heartless at the end of *Kingdom Hearts I*, setting up the events of *Kingdom Hearts II*. The narrative centers on Roxas, showing his routine missions and friendships within Organization XIII, especially with fellow member Axel. A new fourteenth member, Xion, also appears and becomes close to both of them.

Tetsuya Nomura and Tomohiro Hasegawa directed the project. Nomura chose the Nintendo DS as the platform and then decided Roxas would be the main character. The team wanted to replicate the combat style of earlier *Kingdom Hearts* titles, but the DS lacked enough buttons to do so. Critical response was generally positive, with reviewers praising the gameplay and visuals while criticizing the story and controls. A soundtrack, light novels, and a manga adaptation were released in Japan. The game was dedicated to Wayne Allwine, the longtime English voice of Mickey Mouse, who passed away on May 18, 2009—twelve days before the Japanese release. This was the last new game to feature Allwine’s performance, though his recordings were later reused in remastered ports of older titles.

**Gameplay**

Like earlier entries, *358/2 Days* blends action role-playing with hack-and-slash mechanics. The touch screen is used sparingly, and the game can be completed without it. It offers both single-player and multiplayer modes. In single-player, the player controls Roxas as he undertakes daily missions in Disney worlds from previous games, accompanied by other Organization XIII members. Character progression carries over between the two modes.

A new panel system governs customization. Players arrange panels to set their character’s level, items, equipment, and abilities. For instance, a magic spell can only be used if its panel is equipped, and equipping multiple copies allows consecutive use. Some panels take up more than one slot but can be combined with others to create new or stronger abilities.

Quick Facts

Title
Kingdom Hearts 358/2 Days
Developer
h.a.n.d.
Publisher
Square Enix
Director
Tetsuya Nomura
Producer
Patrick Chen
Designer
Hiroyuki Itou / Yasuhiro Sato
Programmer
Yoshikazu Hosoda
Writer
Tetsuya Nomura · Yukari Ishida · Tomoco Kanemaki
Composer
Yoko Shimomura
Series
Kingdom Hearts
Platforms
Nintendo DS
Released
JP · May 30, 2009 · NA · September 29, 2009 · EU · October 9, 2009 · AUS · October 22, 2009

Facts from the source article.

Lore & Background

Kingdom Hearts 358/2 Days was directed by Tetsuya Nomura and Tomohiro Hasegawa. Nomura decided to develop a game for the Nintendo DS, and once a system had been chosen, decided upon Roxas as the protagonist. The development team wanted to use gameplay similar to previous Kingdom Hearts games, but could not due to the DS's insufficient number of buttons. The game includes both single player and multiplayer modes, and features a new panel system for customization of levels, items, equipment, and abilities. A 'Limit' command can be activated during battle when health drops below a certain level, distinct from the Limit Breaks featured in Square's Final Fantasy series.

The game's story revolves around Roxas, the Nobody of Sora, who joins Organization XIII and befriends Axel and the new member Xion.

Reader's Guide

Kingdom Hearts 358/2 Days is significant as the first Kingdom Hearts game to feature cooperative multiplayer, allowing up to four players to control members of Organization XIII, including secret characters such as Sora, Donald Duck, Goofy, Mickey Mouse, and Riku. The game's panel system introduced a new method of character customization, and its story fills a narrative gap between the first game and Kingdom Hearts II, providing depth to Roxas's character and his relationships. The game received generally positive reception, with praise for its gameplay and graphics but criticism for its storyline and controls. A soundtrack, various light novels, and a manga series based on the game were released in Japan. The game's legacy includes its role in expanding the Kingdom Hearts lore and its dedication to Wayne Allwine, marking the end of an era for the voice of Mickey Mouse.

Did You Know?

Development & Creative Vision

Kingdom Hearts 358/2 Days emerged from a deliberate creative choice by director Tetsuya Nomura, who wanted to bring the series to the Nintendo DS platform. Once the handheld system was locked in, Nomura selected Roxas as the story's focal point, shifting the narrative lens away from Sora for the first time in the franchise. Co-directed by Tomohiro Hasegawa, the project was developed by h.a.n.d. and published by Square Enix alongside Disney Interactive Studios. The team aimed to replicate the action feel of earlier Kingdom Hearts titles, but the DS's limited button layout forced them to rethink how combat and navigation would function. This constraint ultimately shaped the game's unique identity within the series. As the fifth entry in the Kingdom Hearts lineup, it was positioned to bridge the gap between the original game's conclusion and the events of Kingdom Hearts II, running parallel to Chain of Memories. The worldwide release landed in 2009, marking a significant expansion of the franchise's narrative scope and introducing a new protagonist-driven perspective that would resonate with longtime fans of the series.

Gameplay & The Panel System

The combat in 358/2 Days blends action role-playing with hack-and-slash mechanics, yet deliberately keeps the DS touch screen to a minimum—players can finish the entire game without ever tapping the screen. A standout innovation is the panel system, which lets players customize Roxas's levels, equipment, items, and abilities through a grid of attachable panels. Magic spells, for instance, require their matching panel to be equipped before they can be cast, and stacking multiple copies of the same panel allows consecutive use. Some panels span more than one slot but can be fused with others to produce entirely new or enhanced abilities. Limit Breaks, a mechanic borrowed from Square's Final Fantasy lineage, activate when Roxas's health falls below a threshold marked by a yellow bar. Each character possesses a unique Limit Break ability that temporarily amplifies attack power or enables multi-target strikes. A second stage called Final Limit kicks in at the very top of that yellow zone, delivering a further-powered version of the ability. Single-player missions and cooperative multiplayer share character progression, linking the two modes together so that growth in one carries over to the other.

Narrative & the Organization

The story is told entirely through Roxas's eyes, chronicling his day-to-day existence within Organization XIII and his deepening bond with Axel, a fellow Nobody who first appeared in Chain of Memories. The game also introduces Xion, a fourteenth member who resembles Kairi and, like Roxas, carries the power to wield the Keyblade. Her arrival reshapes the dynamics between the three friends and becomes a central thread of the plot. The narrative runs concurrently with the original Kingdom Hearts and Chain of Memories, serving as a direct prelude to Kingdom Hearts II. Players traverse a roster of Disney-based worlds—including Agrabah, the Beast's Castle, Olympus Coliseum, Halloween Town, Wonderland, and a reimagined Never Land built from a chain of islands—alongside series-original locales. The World That Never Was, first glimpsed in a secret ending of the first game, functions as the primary hub, while Twilight Town is explored frequently. Sora, Donald, Goofy, and Mickey appear in flashbacks and memory-driven sequences, and supporting figures like Naminé, DiZ, Riku, and Pete weave through the broader story.

Reception, Legacy & a Bittersweet Dedication

Upon its 2009 worldwide release, 358/2 Days earned generally favorable reviews, with critics singling out the gameplay depth and visual presentation for praise, though the storyline and control scheme drew some criticism. The game's cultural footprint extended well beyond the cartridge: a dedicated soundtrack, a series of light novels, and a manga adaptation all saw publication in Japan, broadening the narrative for fans who wanted more. Perhaps the most poignant element of the game's legacy is its dedication to Wayne Allwine, the longtime English voice of Mickey Mouse, who passed away on May 18, 2009—just twelve days before the Japanese launch. 358/2 Days became the final Kingdom Hearts title to carry Allwine's original performance as Mickey, though his recorded lines were later archived and reused in remastered ports of earlier games. The multiplayer mode also marked a first for the franchise: cooperative play for up to four players controlling any of the fourteen Organization members, with Sora, Donald, Goofy, Mickey, and Riku available as unlockable secret characters. Missions could be completed solo via AI partners, ensuring no player was locked out of content.

Frequently Asked Questions

What is Kingdom Hearts 358/2 Days?

It is a 2009 action role-playing game for the Nintendo DS, developed by h.a.n.d. and published by Square Enix in partnership with Disney Interactive Studios. Directed by Tetsuya Nomura and Tomohiro Hasegawa, it serves as the fourth installment in the Kingdom Hearts franchise.

Who is the main character and what is his role in the story?

The narrative follows Roxas, the Nobody created when Sora lost his heart at the end of Kingdom Hearts I. He spends his days performing missions for Organization XIII while forming bonds with fellow members, particularly Axel, and his growing unease about the Organization drives the plot forward.

How does Kingdom Hearts 358/2 Days end?

Roxas ultimately surrenders his heart to Xion and the Organization, which allows Sora to be restored and begin his journey in Kingdom Hearts II. This sacrifice marks the conclusion of Roxas's arc and sets the stage for the sequel.

Why is Kingdom Hearts 358/2 Days important to the series?

Its plot runs parallel to Kingdom Hearts: Chain of Memories, filling in the narrative gap between the first and second mainline games. It provides essential context for Roxas's character, the inner workings of Organization XIII, and what happened to Sora during his time as a Heartless.

What are the key production and platform details?

The game was developed by h.a.n.d., a subsidiary of Square Enix, with direction from Tetsuya Nomura and Tomohiro Hasegawa. It was released in 2009 exclusively for the Nintendo DS, featuring real-time action role-playing combat across multiple worlds.

More in Crossover role-playing video games 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →