Classic Video Games Codexery

Donkey Kong (1981 video game)

A pioneering platformer that introduced a damsel in distress narrative and popularized jumping mechanics.

Donkey Kong (1981 video game)

Donkey Kong, released in 1981, is a platform game that Nintendo both developed and published for arcade machines. It marks the debut of Mario (then sometimes called "Jumpman") in video games and serves as the first installment of the Donkey Kong series. The project was born out of necessity: after Nintendo's 1980 game *Radar Scope* failed, the company needed to repurpose unsold arcade cabinets. The game was specifically tailored for a North American audience. In it, the player controls Mario as he runs, jumps across platforms, and climbs ladders through a New York City construction site to rescue Pauline (originally referred to as "The Lady") from the giant gorilla Donkey Kong. The game was overseen by Nintendo's then-president Hiroshi Yamauchi, who assigned the task to first-time designer Shigeru Miyamoto. Miyamoto drew inspiration from "Beauty and the Beast" and American media like *Popeye* and *King Kong* to create the characters and story. He worked alongside chief engineer Gunpei Yokoi to design the gameplay. At the time of its release, Donkey Kong was the most complex arcade game available, using graphics to convey character traits, including cutscenes that advanced a plot, and featuring multiple distinct stages within a single playthrough. It pioneered the platform genre before that term existed, was the first game to incorporate jumping as a core mechanic, and ranks among the earliest video games (after *Sheriff*) to use a damsel-in-distress storyline. The game had a limited Japanese release on July 9, 1981, followed by a wider rollout in the region a few weeks later. Despite initial doubts from Nintendo of America's staff, Donkey Kong was a hit with critics and players alike. It became the highest-grossing arcade game of 1981 in Japan and the highest-grossing game of 1982 in the United States. A version for the Game & Watch handheld sold eight million units, while Nintendo licensed the game to Coleco for home console conversions, which moved six million cartridges. Later, a port for the Famicom (Nintendo Entertainment System) was released; the NES itself was designed to match the arcade unit's capabilities. Both the game and the console played a key role in introducing Japanese video games to Western audiences. In total, Donkey Kong's various ports sold over 15 million copies worldwide. Many other companies cloned the game without paying royalties. Universal City Studios filed a lawsuit against Nintendo, claiming the game infringed on its King Kong trademark, but the case was unsuccessful. Donkey Kong is widely considered one of the most significant games from the golden age of arcade video games and one of the greatest ever made. Its success helped Nintendo dominate the market in the 1980s and 1990s. The game introduced Mario, who would become Nintendo's mascot and one of the most recognizable characters globally. It was heavily marketed through merchandise such as breakfast cereal, toys, and television cartoons. The game continues to be referenced in popular culture and other video games, and it still has an active high-score competition. **Gameplay**

Donkey Kong is one of the earliest examples of the platform game genre—predating the term itself—following 1980's *Space Panic*. At the time, the U.S. gaming press called such games "climbing games" due to their platforms and ladders. As the first platformer to feature jumping, it requires the player to leap over gaps and obstacles or avoid enemies while Donkey Kong hurls barrels. This set the template for the genre. With four unique stages, it was the most complex arcade game of its era and one of the first to feature multiple stages, after games like *Phoenix* (1980), *Gorf* (1981), and *Scramble* (1981). Beyond rescuing Pauline, the player accumulates points. Points come from leaping over obstacles, destroying objects with a hammer power-up, collecting items (hats, parasols, purses), removing rivets from platforms, and completing each stage before a decreasing bonus counter hits zero. The player starts with three lives and earns an extra life at 7,000 points. A life is lost if Mario touches Donkey Kong or any enemy object, falls too far, or lets the bonus counter reach zero. The game ends when all lives are gone. Each of the four single-screen stages represents 25 meters of the structure Donkey Kong has climbed: 25, 50, 75, and 100 meters. Stage one has Mario scaling a construction site of crooked girders and ladders while jumping over or hammering barrels and oil drums. Stage two involves climbing a five-story structure with conveyor belts carrying cement pans. Stage three has the player riding elevators while dodging bouncing springs. The final stage requires Mario to remove eight rivets from Donkey Kong's platform, causing the gorilla to fall and reuniting the hero with Pauline. These four stages make up one level. After each level, the stages repeat with increased difficulty. Barrels come faster and sometimes diagonally, and fireballs speed up. The victory music alternates between levels 1 and 2. The fourth level consists of five stages, with the final stage at 125 meters. **Bugs and Exploits**

The first stage of level 22 (the 130th stage overall) is known as the kill screen due to a programming error that kills Mario after a few seconds, effectively ending the game. In January 2025, a glitch was discovered via a tool-assisted superplay that sometimes allows climbing straight to the top of the kill screen from the start, enabling the game to continue until the 135th stage. However, due to the limits of the arcade joystick, this trick cannot be performed on an actual Donkey Kong machine within the stage's time limit. **Plot**

Donkey Kong is the earliest video game with a storyline that visually unfolds on screen.

Released
1981
Developer
Nintendo
Publisher
Nintendo
Genre
Platform game
Designer
Shigeru Miyamoto
Chief Engineer
Gunpei Yokoi
Platform
Arcade

Lore & Background

Donkey Kong is a 1981 platform game developed and published by Nintendo for arcades. The player controls Mario, sometimes called "Jumpman," who runs, jumps onto platforms, and climbs ladders to ascend a New York City construction site, rescuing Pauline, occasionally referred to as "The Lady," from a giant gorilla. It is the first game in the Donkey Kong series and marks Mario's debut. The game was created to salvage unsold arcade cabinets after the failure of *Radar Scope* (1980), designed for Nintendo of America's audience. President Hiroshi Yamauchi assigned the project to first-time designer Shigeru Miyamoto, who drew inspiration from "Beauty and the Beast" and American media like *Popeye* and *King Kong*, developing the characters and scenario alongside chief engineer Gunpei Yokoi. Donkey Kong was the most complex arcade game of its time, using graphics for characterization, including cutscenes to illustrate a plot, and integrating multiple unique stages. It pioneered the platform genre, was the first game to feature jumping, and is one of the earliest with a damsel in distress narrative, after *Sheriff*. The game features four single-screen stages representing 25, 50, 75, and 100 meters of the structure, including crooked girders, conveyor belts, elevators, and a final rivet-removal stage. A programming error creates a "kill screen" on the 130th stage, ending the game after a few seconds.

Reader's Guide

Donkey Kong is regarded as one of the most important games of the golden age of arcade video games and one of the greatest video games of all time. Its success positioned Nintendo for market dominance during the 1980s and 1990s. The game debuted Mario, who became Nintendo's mascot and one of the world's most recognizable characters. It was mass-marketed through a wide range of products, including breakfast cereal, toys, and television cartoons. The game has been frequently referenced in popular culture and subsequent video games, and maintains an active high score competition. Donkey Kong was the most complex arcade game released at that point, using graphics for characterization, including cutscenes to illustrate a plot, and integrating multiple unique stages into the gameplay. It pioneered the platform genre before the term existed, is the first to feature jumping, and is one of the first video games with a damsel in distress narrative, after Sheriff.

Did You Know?

Origins: A Salvage Operation That Became a Landmark

Donkey Kong was born out of corporate necessity rather than creative ambition. After Nintendo's 1980 title Radar Scope failed to find buyers, the company was left with a backlog of unsold arcade cabinets. President Hiroshi Yamauchi needed a way to repurpose that hardware and assigned the rescue project to Shigeru Miyamoto, who had never designed a video game before. Miyamoto drew on a mix of influences—Beauty and the Beast, the Popeye cartoons, and the King Kong film franchise—to craft a narrative about a giant gorilla abducting a woman from a construction site in New York City. He worked alongside chief engineer Gunpei Yokoi to build what was, at the time, the most technically ambitious arcade game on the market. The result introduced animated cutscenes, character expression through graphics, and a multi-stage structure that had no real precedent in the medium. What began as a salvage operation to clear out dead inventory became the foundation of an entire franchise and a new genre.

Gameplay: Pioneering the Platform Genre

At the time of its 1981 release, Donkey Kong was the most complex arcade game ever produced. It featured four distinct single-screen stages—representing 25, 50, 75, and 100 meters of a construction structure—each with its own mechanical challenge: dodging barrels on crooked girders, navigating conveyor belts carrying cement pans, riding elevators past bouncing springs, and removing rivets to topple the gorilla. The game was the first platformer to incorporate jumping as a core mechanic, requiring players to leap over gaps, obstacles, and incoming projectiles. Scoring was layered, rewarding players for hammering objects, collecting items like hats and purses, removing rivets, and beating a steadily shrinking bonus timer. Players began with three lives, with an extra one granted at 7,000 points. Difficulty escalated as levels repeated, with Donkey Kong hurling barrels faster and at diagonal angles. A notorious programming flaw at the 130th stage—colloquially called the kill screen—would terminate Mario after just a few seconds, effectively capping the game's playable depth for decades.

Commercial Triumph and Legal Battles

Despite initial skepticism from Nintendo of America's own staff, Donkey Kong became a financial juggernaut. It topped the revenue charts in Japan for 1981 and in the United States for 1982. The game's reach extended far beyond arcades: a Game & Watch handheld version sold eight million units, and a licensed Coleco home-console cartridge moved six million copies. A later port to the Famicom and NES—hardware specifically engineered to mirror the arcade cabinet's capabilities—helped introduce Japanese video games to Western households. In total, the various ports surpassed fifteen million units sold worldwide. The game's popularity also attracted legal trouble: Universal City Studios filed a lawsuit claiming Donkey Kong infringed on its King Kong trademark, though the suit was ultimately unsuccessful. Meanwhile, numerous competitors produced unauthorized clones of the game, sidestepping royalty payments entirely. The commercial success cemented Nintendo's trajectory toward the market dominance it would enjoy throughout the 1980s and 1990s.

Cultural Legacy and the Birth of an Icon

Donkey Kong is widely regarded as one of the defining titles of the arcade golden age and a landmark in video game history. It introduced the world to Mario—originally called Jumpman in early releases—who would go on to become Nintendo's global mascot and one of the most recognizable fictional characters on Earth. The game also established the damsel-in-distress narrative template that would echo through countless titles for decades. Its cultural footprint expanded well beyond the screen: Nintendo mass-marketed the franchise through breakfast cereal, toy lines, and animated television cartoons. The title has been referenced repeatedly in popular culture and in subsequent video games, and it still sustains an active high-score competition community. As the first entry in the Donkey Kong series and the first video game appearance of Mario, it occupies a singular place in gaming history—a 1981 arcade cabinet that reshaped the industry's creative and commercial landscape.

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