City-Building Games Codexery

Valhalla Hills

A Viking settlement game about reaching a portal to Valhalla.

Valhalla Hills

Valhalla Hills is a 2015 city-building and strategy title from German developer Funatics Software and publisher Daedalic Entertainment. Players guide a Viking tribe in constructing and managing a settlement, aiming to reach a portal at the top of a mountain to gain entry into Valhalla. The game earned mixed reviews at launch; critics appreciated its visual style and presentation, but found fault with the execution of its gameplay mechanics and limited replay value.

In the game, players oversee a village of Vikings who automatically gather resources and fight enemies. The player’s role is to choose and place buildings, balancing the settlement’s needs for raw materials, food, and defense. Enemies can be dealt with by constructing military structures that require weapons from mined ore, or by building temples to pacify them, each with their own resource demands. A Campaign mode gradually introduces new buildings, upgrades, and systems, while an Open mode unlocks all features from the start at a higher difficulty. Maps are randomly generated, offering varied terrain, resources, and challenges, and efficient planning is crucial to keep the Vikings fed, housed, and supplied while preparing to reach the mountain portal, which is often guarded.

Funatics Software, led by CEO Thomas Häuser—who previously worked on *The Settlers II* and founded the studio in 1998 to create the *Cultures* series—aimed to make a "classical building game" similar to those earlier titles. A team of nine developed *Valhalla Hills* from January 2015 using Unreal Engine 4. It entered early access in August 2015, with an October update adding the Open Game mode. The full release followed in December 2015, including additional modes and bug fixes. Two downloadable content packs, *Fire Mountains* and *Sand of the Damned*, introduced new locations and enemies, and were compiled into a Definitive Edition published on 28 February 2017.

Review aggregator Metacritic rated the game as "mixed or average." Critics of the early access version noted its charming, well-lit visuals and peaceful pace but pointed to a lack of longevity, replayability, and player agency, as well as obscure villager behaviors. Later reviews praised the presentation and relatively complex systems but cited missing features like a story-driven campaign, multiplayer, or map editors, which limited content breadth.

Quick Facts

Title
Valhalla Hills
Developer
Funatics Software
Publisher
Daedalic Entertainment
Platforms
Windows · Linux · MacOS
Released
WW · 2 December 2015
Genre
City building
Modes
Single-player

Facts from the source article.

Lore & Background

Valhalla Hills was developed by Funatics Software, a German studio whose CEO Thomas Häuser had previously been involved in creating The Settlers II and formed Funatics in 1998 to create the Cultures series of real-time city building games. The developers stated they set out to make a 'classical building game' similar to the Cultures titles, with the game developed by a team of nine from January 2015 and built in Unreal Engine 4. Funatics released the game for early access in August 2015, and in October provided an update that introduced an 'Open Game' mode, providing the player with all features unlocked at a higher level of difficulty. Valhalla Hills exited early access for full release in December 2015, with additional game modes and bugfixes. A Definitive Edition was released on 28 February 2017, combining the content from the Sand of the Damned and Fire Mountains DLC.

Reader's Guide

Valhalla Hills is notable as a return to the classical city-building formula by the studio behind the Cultures series. Its significance lies in its attempt to blend traditional resource management with a Viking theme and a clear end goal—reaching the portal atop the mountain. The game's reception highlighted a divide between its charming presentation and the perceived shortcomings in its gameplay mechanics and replayability. Critics noted that while the game offered a peaceful pace and visually appealing mountain islands, it lacked longevity and compelling problem-solving scenarios. The two DLCs, Fire Mountains and Sand of the Damned, introduced new locations and enemies, and were compiled into the Definitive Edition, which extended the game's life on consoles. The game's legacy is that of a modest, niche title that appealed to fans of the genre but did not achieve broad critical or commercial success, serving as a reminder of the challenges in balancing accessibility with depth in city-building games.

Did You Know?

Frequently Asked Questions

What is Valhalla Hills?

Valhalla Hills is a 2015 city-building and strategy game in which you manage a Viking tribe's growing settlement. It was developed by the German studio Funatics Software and published by Daedalic Entertainment.

How do you play Valhalla Hills?

Your Vikings automatically gather resources and fight off enemies while you focus on the strategic side—placing buildings, expanding the village, and directing overall growth. The core loop is about managing that settlement and pushing it up the mountain.

What is the goal of Valhalla Hills?

You must build and strengthen your Viking settlement until you can reach a portal perched at the summit of a mountain. Reaching that portal is what grants your tribe passage into Valhalla.

Who developed and published Valhalla Hills?

German developer Funatics Software created the title, and Daedalic Entertainment handled its 2015 release. The game is built on Unreal Engine 4.

What platforms is Valhalla Hills available on?

The original 2015 edition launched on PC. A subsequent Definitive Edition brought the game to console platforms as well.

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