Christian Video Games Codexery

Requiem: Avenging Angel

First-person shooter with bullet time and biblical themes.

Requiem: Avenging Angel

Requiem: Avenging Angel, also known as simply Requiem, is a first-person shooter video game developed by Cyclone Studios and published by 3DO in 1999. It is notable for its bullet time mechanic, which slows down time to allow the player to dodge bullets and kill multiple enemies, though it was not the first game to feature such a mechanic. The game draws heavily upon the Bible and Christianity for its influences, as well as sci-fi sources, and its concept was inspired by John Milton's poem Paradise Lost.

Quick Facts

Title
Requiem: Avenging Angel
Developer
Cyclone Studios
Publisher
The 3DO Company
Producer
Jennifer Hubbart
Designer
Phillip Co
Programmer
Kerry Moffitt
Composer
Doug Adams
Released
NA · March 31, 1999 · EU · May 15, 1999
Genre
First-person shooter
Modes
Single-player, multiplayer
Platforms
Microsoft Windows

Facts from the source article.

Lore & Background

The plot is set in Heaven, where God is dissatisfied with humanity's greed, corruption, and stupidity. Some angels, known as The Fallen and led by Lilith, descend to Earth to interpret God's presumed desires. In the mid-21st century, The Fallen control humanity's leaders, pushing toward completion of the Leviathan, humanity's first interstellar craft. The player takes the role of Malachi, an angel and servant of God, tasked with stopping the Fallen and averting Armageddon. The game contains many biblical references, including character names like Malachi, Lilith, Jonah, and Elijah, and powers explained with biblical quotes.

Reader's Guide

Requiem: Avenging Angel holds significance as the first video game to implement a bullet time mechanic, a feature that later became common in the genre. Despite this innovation, the game received only above-average reviews and was not as well-received as Half-Life, released six months prior. Critics praised its character models and animation system but found level design boring and multiplayer lacking. The game lacked pre-release hype compared to contemporaries like Kingpin: Life of Crime, and its lukewarm reception, coupled with commercial failure, meant it was the last game Cyclone Studios released before 3DO's demise. Its legacy is as a cult title remembered for its unique angelic powers and biblical narrative, though it never achieved mainstream success.

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