Christian Video Games Codexery

Catechumen (video game)

A Christian-themed first-person shooter set in Roman-era persecution.

Catechumen (video game)

Catechumen is a first-person shooter released in 2000 with Christian themes, created by N'Lightning Software Development. The game takes place in 171 AD, during the Roman Empire's persecution of Christians. Players control a catechumen—a Christian novice training for one year before being allowed into secret gatherings—whose mentor and fellow believers have been captured. The goal is to free them across eighteen levels. Enemies include possessed Roman soldiers and demons; the player wields eight Swords of the Spirit that fire energy beams to defeat demons and convert Roman soldiers, who then kneel and pray. Faith serves as the character's health, decreasing when damaged and restored by collecting scripture scrolls, while the Armor of God pickup offers extra protection. Puzzles involve finding keys, pressing buttons or levers, turning valves, and rearranging boxes. Satan is the final boss. Five difficulty settings range from "Fledgling" to "Impossible," and beating the game on the hardest setting unlocks a secret "Hall of Fame" area.

Ralph Bagley, founder and CEO of N'Lightning, conceived the game in 1996. A licensed minister at the Church of God in Christ in Medford, Oregon, and publisher of *The Christian Quarterly*, he had mixed feelings about playing games like Doom and Quake after church. Believing a market existed for Christian games that matched secular excitement without violent or sexual content, he pitched the idea to six investors but was turned down. After the Columbine High School massacre in April 1999, when violent games were partially blamed, two investors returned his calls. Bagley raised nearly $1 million from private investors, including a church attendee, and founded N'Lightning that same month. He hired staff from the recently closed local studio Trilobyte (developer of *The 7th Guest* and *The 11th Hour*) to form the core design team. Development lasted eighteen months, with around thirty people working on the game. The team used the Genesis3D engine, licensed for $10,000, and the total cost was $850,000. Bagley aimed for a game he would want to play, focusing on spiritual warfare rather than nonviolence, and later broadened the target audience to avoid being "preachy." The game was announced on July 18, 2000, with its title chosen because it made people question its meaning.

Quick Facts

Title
Catechumen
Developer
N'Lightning Software Development
Engine
Genesis3D
Platforms
Windows
Released
October 1, 2000
Genre
First-person shooter
Modes
Single-player
Producer
Ralph Bagley
Designer
Kristopher Horton · Chris Perkins
Programmer
Kristopher Horton
Artist
Andy Anderson

Facts from the source article.

Lore & Background

Ralph Bagley, founder and CEO of N'Lightning, conceived Catechumen in 1996 after feeling conflicted about playing Doom and Quake as a minister. He failed to secure funding until the Columbine High School massacre in April 1999, which was partially blamed on violent video games. That month, Bagley raised nearly $1 million from private investors, established N'Lightning, and hired staff from the defunct Trilobyte to form the core design team. Thirty people worked on the game over eighteen months, using the Genesis3D engine, at a total cost of $850,000.

The game was released on October 1, 2000, for Windows. It was initially sold through N'Lightning's website and Christian bookstores, later distributed to chains like CompUSA and Wal-Mart via FindEx, and to Babbage's and Amazon.com via CenturionSoft. A Mac OS version was discussed but not released. The game sold 86,000 copies by August 2006, with major markets including the United States, United Kingdom, and Germany.

Reader's Guide

Catechumen received mixed reviews, with a GameRankings average of 53% based on ten reviews. Critics praised its fast-paced action and vibrant colors but criticized its level designs, puzzles, and artificial intelligence. The game's story drew mixed opinions, with some finding it refreshing and others boring. Its use of faith as health and Swords of the Spirit as weapons was a distinctive Christian-themed mechanic. The game sold 86,000 copies and was followed by a successor, Ominous Horizons: A Paladin's Calling, in 2001. Both were among the most expensive and bestselling Christian video games. N'Lightning planned to branch into console games but did not break even and eventually shut down without further releases. Catechumen remains a notable example of a niche Christian-themed shooter from the early 2000s.

Did You Know?

Frequently Asked Questions

What is Catechumen?

Catechumen is a 2000 first-person shooter built around Christian themes, developed by N'Lightning Software Development and released for Windows. It places the player in the era of Roman persecution of early believers.

What is the premise of Catechumen?

Set in 171 AD, you play a Christian novice whose mentor and fellow believers have been taken captive. Across eighteen levels, you must rescue them while battling possessed Roman soldiers and demons.

How does combat work in Catechumen?

The player fights using eight weapons called Swords of the Spirit, which fire energy beams. These beams can destroy demons outright or convert Roman soldiers, who then become allies.

Who made Catechumen and where can I play it?

N'Lightning Software Development developed the title, and it was released exclusively on Windows in 2000.

How successful was Catechumen commercially?

The game sold roughly 86,000 copies, a respectable figure for a niche faith-based shooter in the early 2000s.

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