Christian Video Games Codexery

Red Sea Crossing (video game)

Rare 1983 Christian Atari game rediscovered after 24 years.

Red Sea Crossing (video game)

Red Sea Crossing is a Christian side-scrolling video game for the Atari 2600, released exclusively by mail order in 1983. It is one of the earliest Christian video games and the first published console game based on a biblical event. The game remained unknown until a copy was discovered at a garage sale in 2007, and as of 2018 only four copies have been found, making it one of the rarest published console games of the 1980s.

Quick Facts

Title
Red Sea Crossing
Developer
Steve Stack, Inc.
Publisher
Inspirational Video Concepts
Programmer
Steve Schustack
Released
October 7, 1983
Platforms
Atari 2600
Modes
Single-player
Genre
Platformer, Christian

Facts from the source article.

Lore & Background

Red Sea Crossing was developed independently by Steve Schustack in 1983 using a Franklin ACE computer in California. Schustack believed Christian video games could be a marketable niche and enjoyed making software for children. He self-published the game and sold it exclusively through a single magazine advertisement by Michael Nason, shipping it with a coloring book and an audio cassette tape recorded by Dale Evans Rogers. The publisher was named Inspirational Video Concepts. Schustack had between 100 and 500 copies manufactured but stopped advertising after very few sales, and he decided against making another Atari game.

Reader's Guide

Red Sea Crossing is significant as one of the earliest Christian video games and the first published console game based on a biblical event. Its extreme rarity—only four copies known as of 2018—makes it a notable artifact of early independent game development. The game's rediscovery in 2007 sparked controversy and verification efforts, culminating in the 2011 finding of an advertisement in Christianity Today. Two copies sold at auction in 2012 for $10,400 and $13,877, reflecting growing media awareness. The ROM image is now readily available online, though the original coloring book and cassette tape remain lost. The game illustrates the niche market for religious software in the early 1980s and the challenges of independent publishing.

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