Children's Board Games Codexery

The Game of Cootie

A children's game to build a three-dimensional bug.

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William H. Schaper, who ran a popcorn machine business in Robbinsdale, Minnesota, came up with The Game of Cootie in 1948. The idea may have grown from an older pencil-and-paper game and a 1939 version that used cardboard pieces on a board. Schaper’s first cooties were made of wood and sold at the family bakery in Robbinsdale. By 1949, the game went into wider production with plastic parts.

Sales took off quickly: more than 1.2 million units had been sold by 1952, and over 25 million by 1971. Hasbro bought the game from Tyco Toys in 1998. In 2018, a statue of a Cootie was put on display in Robbinsdale.

The game is for two to four players. Everyone tries to be the first to assemble a complete three-dimensional bug, called a cootie. Players take turns rolling a die (called the Cootie Cube). Each number on the die matches a specific bug part.

To start, a player must roll a 1 to get the body, then a 2 to get the head. After that, the remaining parts can be collected in any order. If a player rolls a part they already have, their turn ends. Otherwise, they keep rolling to collect more parts.

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Three questions drawn from this entry’s sources. Pick an answer to check it.

1. Who designed "The Game of Cootie"?

Correct.

Not quite. The answer is William H. Schaper.

2. Who invented the Game of Cootie?

Correct.

Not quite. The answer is William H. Schaper.

3. Which company published "The Game of Cootie"?

Correct.

Not quite. The answer is Hasbro.

From the source: “In 1986, Hasbro acquired the game from Tyco Toys.”

Answers checked against the source article

Sources

Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

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