Casual Game Companies Codexery

King (company)

Swedish developer of Candy Crush Saga and other freemium social games

King (company)

King is a Swedish video game company that makes and publishes social games. It became widely known after launching *Candy Crush Saga* in 2012, a game that works across different devices and is considered one of the most profitable examples of the freemium business model. The company has its main offices in Stockholm and London, is legally registered in St. Julian's, Malta, and has been part of Activision Blizzard as one of its three publishing units since 2016. When Microsoft bought Activision Blizzard in October 2023, King continued to operate as part of Activision Blizzard within Microsoft's Gaming division.

The company was founded by Riccardo Zacconi and Toby Rowland, who had previously worked together on the dating site uDate.com. That site, created by Melvyn Morris, was sold to Match.com in 2003 for $150 million. Zacconi and Rowland then teamed up with Thomas Hartwig, Sebastian Knutsson, Lars Markgren, and Patrik Stymne—all former colleagues from the failed web portal Spray—to start a new venture, backed by angel investment from Morris, who became chairman. Originally based in Stockholm, the company began making browser-based games and launched its site, Midasplayer.com, in August 2003.

Midasplayer.com struggled to turn a profit and nearly went under until Morris provided emergency funding on Christmas Eve 2003. By 2005, the company was profitable and raised $43 million by selling a large stake to Apax Partners and Index Ventures—its last investment before going public in 2014. The site was rebranded as King.com in November 2005. King continued developing games for its own portal and sharing them with other sites like Yahoo!, eventually creating about 200 games. By 2009, annual revenue reached around $60 million. Rowland left in 2008 to start an educational math games site, Mangahigh, selling his stake back to King for $3 million in 2011; angel investor Klaus Hommels sold his stake at the same time.

Around 2009, the rise of social network games on Facebook, led by Zynga, caused a sharp drop in players on King’s portal. In response, King began developing Facebook versions of its existing games, releasing its first in 2010. The company used its web portal to test new ideas and decide which to bring to Facebook, also figuring out how to add microtransactions for tournament-style play.

Quick Facts

Trade Name
King
Former Name
Midasplayer.com (2003–2005)
Founded
2003 · 08 in Stockholm, Sweden
Founders
Riccardo Zacconi · Toby Rowland · Mel Morris · Thomas Hartwig · Sebastian Knutsson · Lars Markgren · Patrik Stymne
Hq Location City
Stockholm, Sweden / London, England
Num Locations
10 studios and offices
Num Locations Year
2026
Area Served
Worldwide
Key People
Todd Green (president)
Industry
Video games
Products
Candy Crush Saga
Num Employees
2,000

Facts from the source article.

Lore & Background

King was founded in 2003 by Riccardo Zacconi, Toby Rowland, Thomas Hartwig, Sebastian Knutsson, Lars Markgren, and Patrik Stymne, with angel investment from Melvyn Morris, who became chairman. The company initially operated as Midasplayer.com, developing browser-based games, and nearly went bankrupt until a cash infusion from Morris on Christmas Eve 2003. By 2005 it turned a profit, raised $43 million from Apax Partners and Index Ventures, and rebranded as King.com in November 2005. The company developed about 200 games for its web portal and other portals like Yahoo!, generating about $60 million annually by 2009. Candy Crush Saga generated nearly half of King's approximately $2.26 billion revenue in 2014.

Reader's Guide

King's significance lies in its transition from browser-based games to social and mobile gaming, capitalizing on the 'saga' model introduced with Bubble Witch Saga in 2011. This model offered individual levels with limited turns, requiring only a few minutes of play per day, and proved highly successful. Candy Crush Saga, released in April 2012, became a global phenomenon, attracting over 4 million players within weeks and driving King's user count to 408 million by the end of 2013. The company's IPO in March 2014 valued it at $7.08 billion, the largest ever for a mobile/social gaming company in the US. Its acquisition by Activision Blizzard in February 2016 for $5.9 billion created the world's largest game network, reaching around 500 million users. King's legacy includes demonstrating the profitability of freemium cross-platform games and influencing the structure of social gaming.

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