House of Commons
Where the laws of men are written by the hands of magicians.
The House of Commons serves as the legislative heart of Britain within this alternate history, functioning as the primary political arena where Magicians openly exert influence over national policy. While appearing outwardly like a standard parliamentary chamber, it operates under the strict control of the Guild, ensuring that laws regarding summoning and magical practice favor the elite.
- Location
- Westminster, London
- Function
- Legislative Chamber & Political Hub
- Primary Occupants
- Magicians & Politicians
- Security Level
- High (Magical & Mundane)
- Key Figure
- Senior Magician and MP (No specific 'Sir Benjamin Pritchard' exists in canon)
- Era
- 1950s Alternate Timeline
Lore & Background
The building itself holds a history steeped in magical precedent. Over centuries, powerful spells have been woven into its architecture to prevent unauthorized scrying or eavesdropping by rival spirits. Senior magicians often use this chamber as a stage to maneuver against rivals like the Master of the Guild or rogue summoners who threaten the status quo.
In Their Own Story
The heavy oak doors swung shut behind Nathaniel, muffling the roar of London traffic outside. Inside, the air was thick with cigar smoke and the ozone tang of recent magic. He watched from the shadows as a group of Operators huddled near the Speaker's bench, speaking in low tones while their eyes flickered with violet light. One raised a hand, not to vote, but to ward off a listening spirit drifting through the rafters. The room was silent except for the scratching of quills on parchment that would soon become law.
Reader's Guide
The House of Commons stands within the ancient stone walls of Westminster, a place where mundane democracy masks magical hegemony. Visitors pass through heavy oak doors guarded by both police and invisible wards that repel unauthorized spirits. Inside, the chamber retains its traditional green benches and wooden desks, yet the air hums with suppressed power from the Operators seated among them. Corridors leading to the Speaker’s office are lined with portraits of past magistrates who served the Guild before the modern era. Security is tight; mundane spies cannot bring cameras into certain restricted wings where summoning protocols are drafted. The lighting shifts subtly when a powerful spell is cast nearby, dim chandeliers turning cold blue for moments at a time. It is a place of whispered deals and public speeches, where the fate of djinn and humans alike is decided behind closed doors before ever reaching the newspapers. Private meeting rooms in the basement are soundproofed against auditory divination.
Did You Know?
- Magicians often hold seats here to pass laws that restrict magic use by non-members.
- Senior magicians use their parliamentary positions to maintain political leverage over the Guild.
- The building is warded against scrying spells from external djinn entities.
- Public resentment towards the ruling magicians is palpable, evidenced by movements like the People's Party, proving citizens are fully aware of who holds power.
Frequently Asked Questions
What role does the House of Commons play in this alternate history?
It serves as Britain's primary legislative chamber where national laws are debated and passed. However, it functions under the strict oversight of the Magician's Guild to ensure policies favor magical elites.
Who are the key figures operating inside the chamber?
The room is occupied by both standard politicians and senior Magicians who hold seats as Members of Parliament. These magical officials manipulate legislation to protect their secrets and maintain control over summoning practices.
Is the House of Commons accessible to ordinary citizens or spirits?
Access is heavily restricted due to a combination of mundane security measures and advanced magical wards. Unauthorized entry by demons or spies is virtually impossible given the high level of protection surrounding Westminster.
How does the Guild influence law-making here?
Magicians use their political positions to draft laws that regulate magic while keeping its existence hidden from the public. This ensures that summoning remains a controlled activity rather than a widespread threat or right.
When is this version of Parliament set in time?
The setting takes place during an alternate timeline resembling the post-war era, specifically around the 1950s. Despite historical changes elsewhere, the Guild's dominance over this political institution remains constant throughout the narrative.
More in World & Setting
Elsewhere in the Bartimaeus universe
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