Bandai Namco Games of the 2000s Codexery

Razing Storm

A rail shooter with a shield and machine gun.

Namco Bandai Games brought Razing Storm to arcades in 2009 as a light-gun shooter running on System 357 hardware. It marks the second spin-off from the Time Crisis series, following Crisis Zone. A home version arrived on PlayStation 3 in October 2010, titled Time Crisis: Razing Storm in North America and Big 3 Gun Shooting in Japan. Players could use either the PlayStation Move or the Namco Guncon 3 controller.

Quick Facts

Developer
Namco Bandai Games
Engine
Havok
Series
Time Crisis
Genre
Rail shooter
Modes
Single-player, multiplayer
Platforms
Arcade, PlayStation 3
Arcade system
Namco System 357

Facts from the source article.

Plot

Set in 2030, the story takes place in South America during a bloody revolution. Players, designated Alpha One and Alpha Two, are members of a special forces unit called S.C.A.R. (Strategic Combat and Rescue). They are sent to capture rebel leader Paulo Guerra, who masterminded an attack on the United States. The arcade release ends on a cliffhanger, which is resolved in the PlayStation 3 version.

Gameplay

Razing Storm is a rail shooter similar to Crisis Zone, using a foot pedal cover system. The player's default weapon is a machine gun, and they carry a handheld ballistic shield. Pressing the pedal lowers the shield, allowing the player to attack but leaving them vulnerable to enemy fire. Releasing the pedal raises the shield, reloads the weapon, and makes the player impervious to conventional damage, but prevents attacking. Each section has a time limit, forcing the player to take risks or face damage when the timer expires. Players have a default of three life marks; one mark is lost per hit or timer expiration. Accidentally shooting a civilian costs half a mark, while covering allied squad members can earn half-marks, even above the default. The game ends when life marks reach zero or below. Unlike most Time Crisis games, clear warnings indicate incoming attacks, shown as a shrinking crosshair around an enemy's gun or a yellow triangle around projectiles. As the player progresses without taking damage, warning time decreases and projectiles speed up, requiring quicker defense, similar to the Virtua Cop series.

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