Bandai Namco Games of the 2000s Codexery

Dragon Ball: Raging Blast 2

A Dragon Ball fighter with galaxy missions and a remastered OVA.

Dragon Ball: Raging Blast 2 is a 3-D fighting video game based on the Dragon Ball manga and anime franchise, developed by Spike and published by Namco Bandai for the PlayStation 3 and Xbox 360 in November 2010. It is a follow-up to the 2009 game Dragon Ball: Raging Blast and includes a new remake of the 1993 OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, retitled Dragon Ball: Plan to Eradicate the Super Saiyans. The game became the second-best-selling title in Japan for November of its release year, though it received criticism for its gameplay, controls, repetitive AI, and lack of a proper story mode.

Quick Facts

Developer
Spike
Director
Hiroyuki Kaneko
Producer
Ryo Mito
Designer
Satoshi Tsurumi; Nobuyoshi Kanzaki
Programmer
Shiro Aoki; Shigeru Saito
Series
Dragon Ball
Genre
Fighting
Modes
Single-player, multiplayer

Facts from the source article.

Gameplay

Galaxy Mode replaces the standard story mode, with each character represented by a planet containing multiple mission paths that offer advantages or handicaps. Completing missions unlocks powerups and additional paths. Other modes include Battle Zone, online and offline versus battles, and World Tournament, which features Tenkaichi Budokai or Cell games-style competitions.

Development

The game was first announced in the May 3 issue of Weekly Shōnen Jump, revealing up to 90 playable characters and improved visuals with polished character models of Goku, Vegeta, and Frieza. Namco Bandai America announced on May 11 that Raging Blast 2 and Tenkaichi Tag Team would release in North America in the fall. The June 14 issue of Weekly Shōnen Jump revealed Dabura, Turles, and Janemba as playable characters. The July issue of V Jump showed Future Gohan, Pikkon, and Nail would be playable, with a screenshot of Future Gohan in Super Saiyan form fighting #17, suggesting the storyline from The History of Trunks might appear. On July 22, more screenshots were released, and Weekly Shōnen Jump confirmed the return of Super Saiyan 3 forms of Vegeta and Broly. The August 9 issue revealed six characters never before featured in a Dragon Ball game and a remake of the 1993 OVA, retitled Dragon Ball: Plan to Eradicate the Super Saiyans, using updated animation with about thirty minutes of new footage. The Japanese release date was set for November 11, and Namco Bandai's North American branch confirmed the feature's inclusion in that region.

Reception

Dragon Ball: Raging Blast 2 received mixed reviews, with critics noting it as an improvement over its predecessor. The PS3 version was the best-selling game in Japan for November, beating Super Mario Collection Special Pack and Pokémon Black and White. Anthony Gallegos of IGN found the mechanics complex but similar across characters, praising the graphics as looking like the anime while criticizing backgrounds and environments. Henry Gilbert of Xbox Magazine said single-player offered much content but the game lacked uniqueness. Brian Rowe of GameZone highlighted versus modes and Power Battle as selling points, but gave an average score due to the absence of a story mode. Carolyn Petit of GameSpot called the game an expansion of Raging Blast, noting the Raging Soul system made building ki worthwhile. Nathan Grayson of GamesRadar+ felt the series moved in the right direction but criticized the lack of a proper story mode, clunky camera, and repetitive gameplay.

Frequently Asked Questions

Who directed Dragon Ball: Raging Blast 2?

Dragon Ball: Raging Blast 2 was directed by Hiroyuki Kaneko.

Who designed Dragon Ball: Raging Blast 2?

Dragon Ball: Raging Blast 2 was designed by Satoshi Tsurumi and Nobuyoshi Kanzaki.

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