Polarium Advance
A tile-flipping puzzle game for Game Boy Advance.
Polarium Advance, a 2005 puzzle game for the Game Boy Advance, was made by Mitchell Corporation and published by Nintendo. Though its development began before the DS version, it is not a sequel. Atlus handled its North American release in November 2006.
Quick Facts
- Developer
- Mitchell Corporation
- Publisher
- Nintendo (WW); Atlus (NA)
- Director
- Takamitsu Hagiwara
- Composer
- Tomokazu Abe; Toshiyuki Sudo
- Platforms
- Game Boy Advance
- Released
- October 13, 2005 (JP)
- March 31, 2006 (EU)
- November 13, 2006 (NA)
- Genre
- Puzzle
- Modes
- Single-player
Facts from the source article.
Game modes
Daily Polarium offers 365 puzzles, one for each day of the year, with the goal of solving one per day. Polarium Reference lets players replay groups of puzzles already cleared in Daily Polarium. Edit and Custom modes allow creation and play of up to 100 custom puzzles; initially only Hurdle tiles are available, but other Special tiles unlock during regular play. Puzzles can also be input by password, and the game is backwards compatible with Polarium passwords. Time Attack presents either 5 hard or 10 easy randomly generated puzzles to solve as fast as possible. The unpopular Challenge Mode from the predecessor was removed, and the Puzzle Mode now contains nearly four times as many puzzles as Polarium. Each puzzle stage can be played in Stage Mode with no time limit or in Time Mode for speed. Edit Mode for creating custom puzzles returns. The color scheme can be changed from black and white.
How to play
In Polarium Advance, you clear puzzles by dragging a single continuous line over tiles to flip them between black and white. The D-pad replaces the stylus from the original game, and you press the A button (or L for one-handed play) to start or end a stroke. A puzzle is solved when every horizontal row shows only one color. Gray neutral tiles around the board don't affect the puzzle but let you flip separated groups in one stroke. Three new tile types add variety: Solid tiles make everything above them drop down when cleared, Hurdle tiles block your line from crossing them, and Multi-tiles act as wild cards, counting as either black or white.
More in Atlus Games of the 2000s
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