Atlus Games of the 2000s Codexery

Luminous Arc 2

A tactical RPG with romance choices and a Runic Engine.

Luminous Arc 2 is a tactical role-playing game developed by Imageepoch for the Nintendo DS. It was published by Marvelous Entertainment in Japan on May 15, 2008, and by Atlus USA and Rising Star Games in North America and the PAL region respectively. It is the second game in the Luminous Arc series.

Quick Facts

Developer
Imageepoch
Publisher
  • Marvelous Entertainment Inc. (JP)
  • Atlus USA (NA)
  • Rising Star Games (PAL)
Director
Shuetsu Kadowaki
Designer
Kaito Shibano
Composer
  • Akari Kaida
  • Shunsuke Tsuchiya
  • Yoko Shimomura
  • Yoshino Aoki
Released
  • May 15, 2008 (JP)
  • November 18, 2008 (NA)
  • October 9, 2009 (EU)
  • April 1, 2010 (AUS)
Genre
Tactical role-playing
Modes
Single-player, multiplayer

Facts from the source article.

Did You Know?

Plot

In the Kingdom of Carnava, magic supports everyday life and civilization, and peace is kept by the queen's knights and the Rev Magic Association. Sixteen years before the story, monsters called Beast Fiends began appearing and destroying everything. Mattias, leader of the Magic Association, tried to seal the fiends' source with the evil Demon Blade but was himself sealed away by the elemental witches. At the time of the game, new Beast Fiends have emerged, and the government overextends its forces. Fatima, a powerful witch of the Association who controls rare Shadow Frost Magic, goes rogue and starts a conflict with the Association. The kingdom begins a clandestine research project to produce an easier way to use magic, resulting in the Runic Engine. Roland, a knight in training, is accidentally imbued with this power and fights the Beast Fiends, Master Mattias, and the Shadow Frost Witch. He discovers the Association covered up Mattias' turn to evil, but does not realize Mattias acted to save the world. He later learns that Bharva, king of the Fiends, was manipulating events, and joins Fatima to prevent the Mage Queen Elicia from overrunning the world with fiends. The player can choose a romantic relationship with Fatima or Althea, affecting the ending based on pre-battle dialogue choices.

Development and release

Marvelous Entertainment showcased the title at their Tokyo Game Show 2007 booth. Japan saw its release on May 15, 2008, with North America following on November 18, 2008. Yasunori Mitsuda served as sound producer, while Yoko Shimomura, Akari Kaida, Yoshino Aoki, and Shunsuke Tsuchiya composed the soundtrack. A bonus music CD was included with the game. Pre-ordering from select retailers earned buyers an art book titled Luminous Art. A manga adaptation of the story began its serial run in 2008.

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