Bomberman World
A Bomberman title with battle armor and crystal collection.
Hudson Soft created and published Bomberman World, a maze action game in the Bomberman series, for the PlayStation. In 2002, it returned on PCs as part of the Bomberman Collection compilation disc, which also included the TurboGrafx-16 version of Bomberman and Bomberman '93.
Quick Facts
- Developer
- Hudson Soft
- Director
- Shigeki Fujiwara
- Producer
- Hiroaki Baba
- Designer
- Takashi Minami; Shigeki Fujiwara
- Series
- Bomberman
- Publisher
- Hudson Soft (JP)
- Atlus (NA)
- Sony Computer Entertainment (PAL)
- Composer
- Hironao Yamamoto; Jun Chikuma
- Artist
- Shoji Mizuno
Facts from the source article.
Plot
Four evil Bombers, the Dark Force, once tried to shroud the world in darkness. Their ancient ancestors sealed them inside the Blue Crystal. Eons later, Bagular crossed the time-space continuum, shattered the crystal, and set them free. These villains became his servants and seized four worlds. Now Bomberman must defeat them.
Gameplay
The goal is to complete all five areas of five different Bomber worlds. The player controls Bomberman, setting bombs to destroy enemies and obstacles that lead to the exit. To complete each level, the player must locate and pick up all Crystals on the map; once done, the door to the exit opens. In the fourth area of each world, the player must defeat a Dark Force Bomber and an extra boss themed after that world. Defeating a Dark Force Bomber grants a unique battle armor for the next boss battle, which has a normal and a special attack; the armor is lost when advancing to the next world. In multiplayer mode, the last one standing wins. Players set bombs to destroy other bombers. Modes include Single Match and Maniac Mode, with ten different maps, each having a different twist and theme. The objective is to blow up blocks or obstacles to advance toward other bombers and catch them with bomb fire; items frequently drop from destroyed obstacles. Single Match is a basic game with five Bombers on a chosen map. Players can choose Tag Match (two teams) or Battle Royal (free-for-all). Options include number of rounds to win, time limit, Sudden Death (the map falls apart after a set time, killing players on disappearing spaces), and Bad Bomber (a defeated player hovers at the map edge and shoots bombs; setting Bad Bomber to Super allows a defeated player who kills a Bomber to come back to life).
Reception
Bomberman World moved over 76,801 copies in its debut week in Japan and eventually sold roughly 217,101 units there, according to Famitsu. Critics gave it a middling reception, with a 63.40% score on GameRankings from five reviews. Dengeki PlayStation writers enjoyed the multiplayer mode but complained that the camera angle made distance judgment tough, causing frequent errors, especially during boss fights. They also found the single-player campaign dull and thought earlier Bomberman games were superior. GamePro’s Francis Mao liked the responsive controls, sound design, and sharp visuals, but believed the angled view worked less well than a straight-on camera and that some overly busy backgrounds made the action hard to track.
Frequently Asked Questions
Who directed Bomberman World?
Bomberman World was directed by Shigeki Fujiwara.
Who designed Bomberman World?
Bomberman World was designed by Takashi Minami and Shigeki Fujiwara.
Who composed the music for Bomberman World?
The music for Bomberman World was composed by Hironao Yamamoto and Jun Chikuma.
More in Atlus Games of the 2000s
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