Adventure Games of the 2020s, Part 1 Codexery

Clash: Artifacts of Chaos

Third-person brawler in a hand-painted pencil world.

Clash: Artifacts of Chaos is a 2023 action-adventure game developed by ACE Team and published by Nacon. It is the third installment in the Zeno Clash series, notable for shifting from the first-person perspective of its predecessors to a third-person perspective for most gameplay, while retaining the series' signature unarmed melee combat. The game received mixed reviews from critics upon its March 9, 2023 release for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

Quick Facts

State
expanded
Title
Clash: Artifacts of Chaos
Developer
ACE Team
Publisher
Nacon
Designer
Carlos Bordeu
Writer
Jonas Kyratzes
Composer
Patricio Meneses
Series
Zeno Clash
Engine
Unreal Engine 4
Released
March 9, 2023
Platforms
Windows · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X/S
Genre
Action-adventure, beat 'em up

Facts from the source article.

Lore & Background

The story of Clash: Artifacts of Chaos takes place in Zenozoik, the fantasy setting of Zeno Clash and Zeno Clash 2. The protagonist is a martial artist named Pseudo who becomes the bodyguard of the Boy, a small creature with healing powers desired by the tyrant Gemini and her henchmen. The game uses a unique cross-hatched rendering filter that gives it a hand-painted pencil style, continuing the series' tradition of surreal and colorful world design.

Reader's Guide

Clash: Artifacts of Chaos introduced several innovations to the Zeno Clash series, including a character customization system with attributes to increase when leveling up and combat stances to unlock, such as the Spear stance granting long reach attacks. The game also features a semi-open world inspired by Bloodborne, replacing the previous maps divided by loading screens with a maze-like design. Combat against intelligent beings can be preceded by a round of the Ritual, a dice game that grants a tactical advantage to the winner from options like an extra ally or a fog cloud opaque only to the adversary. The game's reception was notably divided: critics gave mixed or average reviews, with PC Gamer and Rock Paper Shotgun praising the visual appeal but criticizing the uncompromising combat with fluctuating difficulty and confusing level design lacking distinctive geography. However, eleven days after release, ACE Team co-founder Carlos Bordeau noted a disconnect between critic scores and player reception, citing a 95% Steam approval rating, the highest for any ACE Team title. Almost two years after release, Steam user reviews remained very positive, while Metacritic user score reflected a mixed or average opinion.

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