Adventure Games of the 2020s, Part 1 Codexery

Chants of Sennaar

Decipher lost languages to unite the castes of a tower.

Chants of Sennaar is a 2023 adventure game developed by Rundisc and published by Focus Entertainment. The game involves decoding fictional languages to progress through a tower inspired by the Tower of Babel myth. It received generally favorable reviews and was named one of The New York Times' top ten games of 2023.

Quick Facts

Title
Chants of Sennaar
Developer
Rundisc
Publisher
Focus Entertainment
Designer
Julien Moya / Thomas Panuel
Programmer
Thomas Panuel
Artist
Julien Moya / Rachelle "Lillycat" Bartel
Composer
Thomas Brunet
Engine
Unity
Platforms
Nintendo Switch / PlayStation 4 / Windows / Xbox One / Android / iOS
Released
Switch, PlayStation 4, Windows, Xbox One · WW · 5 September 2023 · Android, iOS · WW · 26 August 2025
Genre
Adventure
Modes
Single-player

Facts from the source article.

Lore & Background

The player controls the Traveler, who awakens at the base of a ziggurat and must translate the languages of five distinct castes: Devotees, Warriors, Bards, Alchemists, and Anchorites. Each language has unique writing systems and grammatical rules, such as pluralization by repetition or separate plural markers. The player uses a notebook to record graphemes and test translations. Stealth sections appear in some areas; being caught sends the player back to the area's entrance.

The plot draws on the Tower of Babel myth and the parable of the blind men and an elephant. The Traveler eventually learns that the Anchorites built the tower and that an AI called Exile maintains their isolation. The Traveler must dismantle Exile and reconnect the castes through communication terminals. After a false ending and a glitched replay, the Traveler breaks free from Exile's virtual reality, and the castes gather at the tower's peak, where the graphemes for their ideals are revealed to be the same symbol rotated in 3D.

Reader's Guide

Chants of Sennaar was developed by the two-person French studio Rundisc, consisting of Julien Moya and Thomas Panuel, who had previously created Varion in 2018. Development began in March 2020 during the COVID-19 pandemic. The language-deciphering mechanic was inspired by Heaven's Vault and Captain Blood, while puzzle-solving aspects drew from Return of the Obra Dinn, Outer Wilds, and The Talos Principle. The visual design incorporated brutalist, Indian, sub-Saharan, industrial, art deco, Romanesque, and Gothic architecture, as well as influences from artists such as Thierry Urbain, François Schuiten, Jean Giraud, and Philippe Druillet. Level design used the isometric approach of 1980s adventure games like La Abadía del Crimen, Get Dexter, Knight Lore, and Fairlight. The game was shown at Gamescom 2021, where Focus Entertainment agreed to publish and fund further development, including hiring a freelance sound designer. The game was released on 5 September 2023 for Nintendo Switch, PlayStation 4, Windows, and Xbox One, and later for iOS and Android.

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