Adrift
An astronaut adrift in space must survive and return home.
Adrift (stylized as Adr1ft) is a first-person adventure video game developed by Three One Zero and published by 505 Games. The story follows an astronaut who floats through the wreckage of a destroyed space station with no memory of the incident, piecing together events through clues and attempting to repair an escape vehicle to return home. The game was conceived as a direct result of creator Adam Orth's resignation from Microsoft in 2013, following controversy over his comments about the Xbox One's DRM proposal, and is noted for its intentional avoidance of violence, positioning itself as a 'first-person experience' rather than a shooter.
Quick Facts
- Title
- Adrift
- Developer
- Three One Zero
- Publisher
- 505 Games
- Director
- Adam Orth / Omar Aziz
- Producer
- Matteo Marsala
- Designer
- Tom Gerber / Sam Bass
- Artist
- Jason Barajas
- Writer
- Adam Orth
- Composer
- Adam Orth / Weezer
- Engine
- Unreal Engine 4
- Platforms
- Microsoft Windows / PlayStation 4
- Released
- Microsoft Windows / March 28, 2016 / PlayStation 4 / July 15, 2016
Facts from the source article.
Lore & Background
Adrift was conceived following Adam Orth's resignation from Microsoft in 2013, after his controversial 'deal with it' comments regarding the Xbox One's DRM requirements led to public backlash. Orth moved from Seattle to Southern California and approached former colleague Omar Aziz to found Three One Zero. The studio built a prototype in ten weeks using the Unity game engine, later rebuilding the game with Unreal Engine 4. Development lasted approximately 13 months with a core team of six developers, supplemented by contractors for tasks such as animation. Orth wrote the story without science fiction or supernatural themes, intending it as a metaphor for his own upheaval, describing the game as being about 'action, consequence and redemption'. The team deliberately avoided violence, citing 'FPS fatigue', and compared the game's art style to the minimalist presentation of the 1968 film 2001: A Space Odyssey. Orth acknowledged comparisons to the 2013 film Gravity but stated the game was conceived before that film's release and that the two are 'very different'. The game's soundtrack was mainly composed by Orth, with contributions from the American band Weezer, and sounds were recorded by Al Nelson of Skywalker Sound at Skywalker Ranch. The game was officially announced on June 4, 2014, with a full gameplay reveal at The Game Awards on December 5, 2014. A comic book series based on Adrift, written by Matt Hawkins with artwork by Luca Casalanguida, was announced on June 12, 2015, in partnership with Top Cow Productions and Image Comics.
Reader's Guide
Adrift occupies a distinctive place in the adventure game landscape of the 2010s as a deliberate departure from the first-person shooter genre, emphasizing exploration, survival, and narrative discovery over combat. Its development story is closely tied to the real-world controversy surrounding Microsoft's Xbox One DRM policies, with creator Adam Orth framing the game as a personal metaphor for disaster and redemption. The game's zero-gravity movement, oxygen management, and puzzle-solving across five areas, combined with audio logs and artifacts from the dead crew, create a contemplative experience that prioritizes atmosphere and storytelling. The team's inspiration from films like 2001: A Space Odyssey and games like Journey and Proteus reflects a broader trend in the decade toward experiential, non-violent first-person games. Despite receiving generally mixed reviews upon release according to Metacritic, Adrift is notable for its Oculus Rift support, which was intended from the game's conception, and for its unique origin story rooted in industry controversy. The cancellation of the Xbox One version further ties the game to the platform politics that inspired its creation.
Did You Know?
- The game was originally intended for release in September 2015 but was delayed to coincide with the launch of the Oculus Rift.
- The game's logo was designed by graphic designer Cory Schmitz.
- The development team consisted of a core of six people, with development lasting approximately 13 months.
- The game's sounds were recorded at Skywalker Ranch by Al Nelson of Skywalker Sound.
Frequently Asked Questions
What is Adrift?
Adrift (stylized Adr1ft) is a first-person survival adventure game built by Three One Zero and released by 505 Games in 2016. Players step into the shoes of Commander Alex Oshima, a lone astronaut drifting through the debris of a shattered space station.
What does the player actually do in Adrift?
You navigate the wreckage of a destroyed station, collect clues to reconstruct what happened, and work to fix an escape pod so the astronaut can make it back to Earth. The game deliberately contains no combat or violence whatsoever.
Who is the protagonist of Adrift?
The main character is Commander Alex Oshima, an astronaut who wakes up with no memory of the disaster that tore her station apart. She must piece together the truth from scattered evidence while trying to repair a way home.
Why is Adrift notable in the adventure-game scene?
The project was born out of developer Adam Orth's 2013 departure from Microsoft after public pushback over Xbox One's DRM plans, and it was deliberately designed as a non-violent, contemplative experience. It also never shipped on Xbox One, landing only on Windows and PlayStation 4.
More in Adventure Games of the 2010s, Part 1 1-24
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