A Story About My Uncle
A first-person platformer about a boy searching for his missing uncle.
A Story About My Uncle is a first-person platforming adventure game developed by independent studio Gone North Games and published by Coffee Stain Studios. It was initially created by students at Södertörn University in 2012 and later redeveloped professionally for a full release in May 2014 on Microsoft Windows, with versions for macOS and Linux arriving in 2017. The game is notable for its grappling-hook-based traversal, non-violent gameplay, and narrative framed as a bedtime story.
Quick Facts
- Italic Title
- yes
- Title
- A Story About My Uncle
- Developer
- Gone North Games
- Publisher
- Coffee Stain Studios
- Engine
- Unreal Engine 3
- Platforms
- Windows, Linux, macOS
- Released
- Windows / 28 May 2014 / Linux, macOS / 12 May 2017
- Genre
- Adventure
- Modes
- Single-player
- Programmer
- Sebastian Eriksson
- Designer
- Sebastian Zethraeus
Facts from the source article.
Lore & Background
The game was born from student experiments at Södertörn University, where a small group developed a prototype over three months in 2012 for a competition requiring a non-violent first-person game in Unreal Engine. The team, who had to teach themselves the software, formed Gone North Games. After the demo was nominated for Game of the Year at the Swedish Game Awards, the studio partnered with Coffee Stain Studios to professionally redevelop the title, remaking meshes, voice acting, and code. The full version was released on Steam in May 2014. Gameplay centers on a young boy wearing a prototype adventure suit created by his missing uncle Fred. The suit includes a grappling hook for swinging across gaps and shock-absorbing boots to prevent fall damage. Later, jet-propelled boots enhance mobility. The player navigates floating islands and caverns, with no combat or failure states—focusing instead on precise platforming and environmental storytelling. The plot is presented as a bedtime story told by an adult to his daughter. The protagonist discovers a launch pad in Fred's observatory that transports him to a world of floating islands and intelligent amphibian-like creatures. There he meets Maddie, who joins his search for Fred. They reach the sky city Star Haven, where Maddie stays behind. In the Ice Cave, Fred reveals he created the frog-like species using modified eggs and decides to remain in the world, sending the boy home. The adult narrator later returns to the observatory, leaving a letter for Fred.
Reader's Guide
A Story About My Uncle received mixed or average reviews on Metacritic, though it earned a 'Very Positive' rating from over 10,150 Steam reviews as of December 2019. Critics noted the game's fast, fluid platforming and charming fantasy world, with some praising its well-crafted pacing and varied environments. However, some reviewers found the late-game difficulty at odds with the light-hearted story, creating uncertainty about the intended audience. The game's significance lies in its origin as a student project that evolved into a commercially published title, demonstrating how a simple grappling-hook mechanic could sustain a full adventure. Its non-violent, exploration-focused design and narrative framing as a bedtime story set it apart from many first-person games of the era. The 2012 Swedish Game Awards nomination helped propel the student team to complete and polish the game, leading to a lasting presence on Steam.
Did You Know?
- The game was initially developed by students at Södertörn University over three months in 2012.
- The grappling hook mechanic originated from experiments with gravity-bending gameplay.
- The developers had to teach themselves Unreal Engine because they had little prior game development experience.
Origins & Creative Lineage
Uncle Grandpa emerged from a chain of Cartoon Network experimental shorts. Peter Browngardt first developed the concept through The Cartoonstitute, a collection of animated shorts that also spawned Secret Mountain Fort Awesome. Uncle Grandpa itself became a spin-off of that show, creating an unusual lineage of derivative works. Browngardt drew his creative palette from a wide range of cartoonists and animators: the irreverent humor of Virgil Partch, Don Martin, Harvey Kurtzman, Gary Larson, and Robert Crumb, alongside the Golden Age animation sensibilities of Tex Avery and Max Fleischer. He also acknowledged the influence of John Kricfalusi. These references shaped a series that treats logic as optional and visual absurdity as the primary storytelling tool. The result was a show that felt simultaneously nostalgic and aggressively modern, rooted in the tradition of cartoons that prioritize wild visual invention over narrative coherence, and produced by Cartoon Network Studios for a run spanning September 2013 to June 2017.
Format & Structural Philosophy
Each episode of Uncle Grandpa runs eleven minutes and is segmented into distinct components: a main story of seven to nine minutes, brief bumper segments built around quick visual jokes, and a standalone short featuring the show's side characters. This modular structure allowed the production team to experiment with tone and pacing within a single broadcast. The show deliberately rejects continuity; every episode stands as a self-contained unit, and events reset once the credits roll. Uncle Grandpa arrives uninvited in the life of a child dealing with a personal struggle—fear, insecurity, confusion—and his attempted help is typically chaotic and illogical, resolved through surreal events rather than moral lessons. The humor draws on absurdism, slapstick, fourth-wall breaks, and meta jokes, with animation styles shifting mid-episode for comedic effect. No two episodes follow the same rules of time, space, or logic, making the series a constantly shifting playground rather than a traditional narrative.
The Ensemble & Character Design
The core cast is deliberately absurd in composition. Uncle Grandpa, voiced by Browngardt himself, is a comically unintelligent yet magical man in black overalls, rainbow shoulder straps, and a blue propeller hat, whose signature greeting is "Good Morning." He is accompanied by Mr. Gus, a calm green muscular dinosaur voiced by Kevin Michael Richardson who serves as the group's reluctant voice of reason; Pizza Steve, a loud, arrogant pepperoni slice voiced by Adam DeVine who insists he is the coolest person alive; Giant Realistic Flying Tiger, a static photographic cutout of a live-action tiger voiced by Grey DeLisle who communicates solely by roaring and carries the personality of a stereotypical teenage girl; and Belly Bag, a talking red magic fanny pack voiced by Eric Bauza that can produce nearly any object. Recurring characters like Tiny Miracle the Robot Boy, Beary Nice, Hot Dog Person, and Frankenstein (voiced by Mark Hamill) extend the world into a broader cast of oddities.
Reception, Awards & Retrospective Legacy
The pilot short earned a Primetime Emmy nomination in 2010 for Outstanding Short-Format Animated Program, signaling early industry recognition. The series itself received a mixed critical reception upon its 2013 debut, with reviewers praising the animation and visual humor while criticizing pacing. However, the show earned individual accolades: Nick Edwards won an Emmy in 2014 for Outstanding Individual in Animation, and Kevin Michael Richardson received an Annie Award nomination in 2016 for Best Voice Acting as Mr. Gus. Retrospective assessments have grown notably more favorable, particularly after Browngardt developed Looney Tunes Cartoons for Cartoon Network. Critics and viewers who revisited Uncle Grandpa in that context praised its deranged animation, bold concept, and overall tone, suggesting the show's chaotic energy aged well and found a more appreciative audience as its creator's broader body of work became visible.
Frequently Asked Questions
What is A Story About My Uncle?
It is a first-person platforming adventure in which you guide a young boy on a quest to locate his missing uncle. The entire experience is wrapped in a cozy bedtime-story framing, and you move through the world using a grappling hook rather than any form of combat.
Who made A Story About My Uncle and how did it come about?
The project started as a student exercise at Södertörn University in 2012. Gone North Games later rebuilt it into a polished, full-length title, and Coffee Stain Studios stepped in as the publisher for the commercial release.
What platforms is A Story About My Uncle available on?
The full retail version launched on Microsoft Windows on 28 May 2014. Ported builds for macOS and Linux arrived three years later, on 12 May 2017.
What sets A Story About My Uncle apart from other 2010s adventure games?
The game contains absolutely no violence; every challenge is solved through grappling-hook traversal and platforming. Its narrative is also delivered in a gentle, storybook tone, making it feel more like listening to a bedtime tale than playing a traditional adventure title.
What is the basic premise of A Story About My Uncle?
You take on the role of a young boy who must explore a series of environments to track down his uncle, who has gone missing. The journey is presented as a story being read aloud, blending exploration and light puzzle-solving with a warm, personal narrative.
More in Adventure Games of the 2010s, Part 1 1-24
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