The Last Express
A real-time murder mystery aboard the Orient Express.
The Last Express is a 1997 adventure game designed by Jordan Mechner and published by Broderbund for PC. It is notable for its real-time gameplay, non-linear story, and detailed recreation of the Orient Express in 1914, days before the outbreak of World War I. The game follows an American doctor on the run who boards the train and becomes entangled in a web of treachery, political conspiracies, romance, and murder.
Quick Facts
- Title
- The Last Express
- Developer
- Smoking Car Productions
- Publisher
- Broderbund / Interplay / DotEmu
- Director
- Jordan Mechner
- Writer
- Jordan Mechner / Tomi Pierce
- Genre
- Adventure
- Modes
- Single-player
- Platforms
- Windows, Mac OS, MS-DOS, iOS, Android
Facts from the source article.
Lore & Background
The game operates primarily from a first-person perspective during exploration, with third-person cutscenes. Gameplay takes place almost entirely in real-time, accelerated by a factor of six, except when the player's character sleeps or the pause menu is active. Events are scripted to occur at specific times on the in-game clock. The pause menu allows rewinding time to a specific point or destination, and fast-forwarding to a later time already reached in the story. The main areas are the train's carriages, where the player can look around, move down corridors, enter compartments, knock on doors, and talk to people. Items can be examined or collected for later use. The story features around thirty characters, each with their own artificial intelligence and individual agendas, who conduct actions to complete personal goals, changing plans only due to player intervention. The non-linear storytelling means player actions or inactions affect how the story plays out, leading to a script of around 800 pages. The story includes multiple endings: around thirty game overs where the main character is killed or arrested, and four alternate endings, only one of which is the 'true' ending.
Reader's Guide
The Last Express was a commercial disappointment upon release but received highly positive reviews and a positive post-release response. A Sony PlayStation port was in development but was cancelled before completion. The game was later reacquired by Mechner, who worked with DotEmu to create portable versions for iOS and Android, and later released a remade version for Steam titled The Last Express – Gold Edition. The game's real-time mechanic and non-linear narrative were innovative for its time, and its detailed historical setting and large cast of characters with independent agendas contributed to its lasting reputation. Despite its initial commercial failure, the game has been recognized as a unique and ambitious title in the adventure game genre.
Did You Know?
- The game's events take place in real-time, accelerated by a factor of six.
- The script was around 800 pages long due to the many possible player actions.
- A Sony PlayStation port was cancelled before it was finished.
- The game was later reacquired by Jordan Mechner and released as The Last Express – Gold Edition on Steam.
More in Adventure Games of the 1990s 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
