Adventure Games of the 1990s Codexery

Bad Mojo

A cockroach's journey through a cursed bar.

Bad Mojo

Bad Mojo is a 1996 adventure game developed by Pulse Entertainment and published by Acclaim Entertainment for Windows and Macintosh. The game follows entomologist Roger Samms, who accidentally unleashes a curse that turns him into a cockroach. Its storyline is loosely based on Franz Kafka's 1915 novella The Metamorphosis, and the gameplay consists of guiding the cockroach through a series of puzzles.

Quick Facts

Title
Bad Mojo
Developer
Pulse Entertainment
Publisher
Acclaim Entertainment / Got Game Entertainment (redux)
Released
Original / NA · February 23, 1996 · UK · April 27, 1996Redux / NA · December 9, 2004 · EU · June 8, 2007
Genre
Adventure
Modes
Single-player
Platforms
Windows, Macintosh

Facts from the source article.

Lore & Background

The game begins in an underground hub with pipes to different rooms, sealed except one. The player controls Roger as a cockroach using directional arrow keys, moving small objects and weighing down items. Hazards include rats, garbage disposals, and a cat named Franz. The player has four lives; losing all sends them back to the hub to restart the last room. A flaming eye symbol near living creatures provides hints through visions and verse voiced by Angelina. Background objects reveal character history.

In 1995, Roger Samms rents an apartment above a bar owned by Eddie Battito. Roger embezzled $1 million from a science corporation and plans to flee to Mexico. After an argument with Eddie, Roger finds a cockroach-patterned locket that belonged to his deceased mother Angelina, which transforms him into a cockroach and sends him to a sewer system. The game explores the pasts of Roger and Eddie, revealing Roger's abandonment and bullying, and Eddie's loss of his wife Angelina during childbirth. Eddie does not know Angelina was Roger's mother, nor does Roger know Angelina was Eddie's wife.

There are four possible endings: if Eddie escapes and Roger does not, Eddie becomes a homeless drunk; if Roger escapes and Eddie does not, Roger is caught, charged with murder, and sent to an asylum; if neither escapes, Angelina's ghost narrates their deaths; if both escape, Eddie recognizes the locket and they reconcile as father and son, traveling together to Mexico.

Reader's Guide

Bad Mojo was commercially successful, with sales reaching 175,000 units by February 1997 and over 200,000 units by the end of its shelf life. It received accolades from critics: Inside Mac Games nominated it for best adventure game of 1996, and Macworld gave it the 1996 'Best Role-Playing Game' award. Adventure Gamers later named it the 30th-best adventure game ever released. Reviews praised its unique and eerie story and presentation, though some noted limited gameplay and lack of longevity. The game was re-released in December 2004 as Bad Mojo Redux, with remastered videos and a bonus DVD. It was later distributed digitally by Nightdive Studios on Steam and GOG.com in 2014. A vinyl soundtrack was released by Xorcist in 2019.

Did You Know?

Frequently Asked Questions

What is Bad Mojo?

Bad Mojo is a 1996 point-and-click adventure game created by Pulse Entertainment and distributed by Acclaim Entertainment. Players steer a cursed entomologist through a chain of puzzles inside a bar.

Who is the main character in Bad Mojo?

You play as Roger Samms, an entomologist who accidentally triggers a curse that transforms him into a cockroach. The rest of the game involves navigating the bar in that insect form to work through its puzzle sequences.

What literary work inspired Bad Mojo?

The story borrows its central premise from Franz Kafka's 1915 novella The Metamorphosis, where a man is turned into a giant insect. Bad Mojo reworks that idea into a bar-set puzzle adventure rather than a literary narrative.

What platforms is Bad Mojo available on?

The original 1996 release shipped for both Windows and Macintosh. A later re-release titled Bad Mojo Redux appeared in December 2004 through Got Game Entertainment.

How did Bad Mojo perform in sales?

The title moved roughly 175,000 copies by February 1997, only a few months after its launch. By the time it left store shelves, cumulative sales had climbed past the 200,000-unit mark.

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