Adventure Games of the 1990s Codexery

The Elder Scrolls Adventures: Redguard

A predetermined hero in a free-roaming Elder Scrolls adventure.

The Elder Scrolls Adventures: Redguard

The Elder Scrolls Adventures: Redguard is a 1998 action-adventure game developed and published by Bethesda Softworks. It is notable as the only entry in The Elder Scrolls series with a predetermined protagonist and a forced third-person perspective, departing from the series' typical character customization. The story follows Cyrus, a young Redguard, as he searches for his missing sister on the island of Stros M'Kai amid political intrigue during the final years of the Second Era.

Quick Facts

Title
The Elder Scrolls Adventures: Redguard
Developer
Bethesda Softworks / XL Translab
Publisher
Bethesda Softworks
Director
Todd Howard
Designer
Todd Howard / Michael Kirkbride / Kurt Kuhlmann
Programmer
Andrew Taylor
Artist
John Pearson
Composer
Chip Ellinghaus / Grant Slawson
Series
The Elder Scrolls
Engine
XnGine
Platforms
MS-DOS
Released
NA · November 16, 1998 · EU · March 26, 1999

Facts from the source article.

Lore & Background

Redguard is a free-roaming action-adventure game played from a third-person perspective. Unlike other Elder Scrolls titles, the player controls a fixed character—Cyrus, a Redguard mercenary—with a set name, race, and skills. The game emphasizes exploration, puzzle-solving, and sword combat, with players talking to NPCs through keywords and using items to progress. The story unfolds amid the Tiber Wars, shortly after Tiber Septim's conquest of Hammerfell, where the island of Stros M'Kai is under the ruthless governorship of Lord Richton. Cyrus arrives seeking his sister Iszara, who has become entangled with the Restless League and a plot to restore the soul of Prince A'tor, trapped in a soul gem. The narrative involves necromancy, a Daedric Prince, and a dragon, culminating in a final confrontation aboard a Dwarven airship.

Reader's Guide

Redguard was the second of three titles in Bethesda's planned The Elder Scrolls Adventures series, developed over two and a half years. Inspired by Tomb Raider, Prince of Persia, and the Ultima series, the team used the XnGine engine to create detailed real-time 3D environments. The game shipped with a manual containing a Pocket Guide to the Empire, and early copies included a comic book. Despite favorable reviews from outlets such as Next Generation, Redguard was a commercial flop, contributing to Bethesda's financial difficulties between 1996 and 2000. It was a finalist for Computer Gaming World's 1998 Best Adventure award, losing to Grim Fandango and Sanitarium. GameSpot and PC Gamer US also nominated it as the year's best adventure, but both gave the distinction to Grim Fandango. PC Gamer US noted that while its action elements might deter traditional adventure fans, it delivered exploration and puzzle-solving in a fresh way.

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