Safecracker (video game)
A puzzle adventure about cracking 35 safes in a mansion.
Safecracker is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. The player assumes the role of a security professional who must infiltrate the mansion headquarters of a safe manufacturer and break into 35 unusual safe models, each guarded by a different type of puzzle. Notable for its nonlinear progression and 12-hour time limit, the game was conceived as Daydream's debut title and became one of Sweden's first major computer game developers, though its troubled publishing history hurt retail performance.
Quick Facts
- Title
- Safecracker
- Developer
- Daydream Software
- Publisher
- Warner Interactive Entertainment / GT Interactive / Dreamcatcher Interactive / (reissue)
- Released
- May 1997
- Genre
- Puzzle adventure
- Platforms
- Classic Mac OS, Windows
Facts from the source article.
Lore & Background
Safecracker was conceived in 1994 by Jörgen Isaksson and Nigel Papworth in Umeå, Sweden, after Isaksson showed Papworth Myst. Papworth reworked Isaksson's Mastermind board game into a safe puzzle, and the pair soon devised five more safes, leading to the idea for a full game. They pitched the concept to Erik Phersson and Jan Phersson-Broburg of Sombrero, a local computer services company, and in fall 1994 the five men resolved to create the game together. After a successful presentation to Warner Music Sweden's Sanji Tandan, Daydream Software was founded in November 1994. A handshake deal fell through, but Warner Interactive Entertainment later expressed interest, and Daydream signed a contract in March 1995. Development used expensive Silicon Graphics workstations funded by Warner, with musicians Rob 'n' Raz hired for the soundtrack. Corporate upheaval at Warner Interactive Entertainment caused costly delays, and GT Interactive bought the publisher in 1996, slow-walking the game's release and promotion. Anticipating problems, Daydream went public; its IPO raised enough capital to repurchase Safecracker's rights in 1997 and sign new distributors worldwide. The game features a first-person, point-and-click interface with pre-rendered visuals, nonlinear exploration of over 50 rooms, and puzzles including mathematics, anagrams, temperature conversions, braille translations, musical problems, and sliding puzzles.
Reader's Guide
Safecracker's troubled release hurt its retail performance, but long-tail sales at a budget price eventually carried it to 650,000 units sold. Reviewers broadly panned the game's limited core premise, although certain writers considered it a strength and recommended the title to fans of puzzle games. Critical reception of the puzzles and visuals ranged from positive to strongly negative. Following the launch, Daydream became a foundational company in the Swedish game industry, though problems caused by its early public launch led to the developer's bankruptcy in 2003. Kheops Studio and The Adventure Company later released a spiritual successor, Safecracker: The Ultimate Puzzle Adventure, in 2006. The game's nonlinear design and time limit set it apart from many adventure games of the era, and its focus on safe-cracking puzzles created a niche experience that found an audience over time.
Did You Know?
- Safecracker was Daydream Software's debut title and one of Sweden's first major computer game developers.
- The game must be completed within a 12-hour time limit.
- Daydream went public and used its IPO proceeds to repurchase the game's rights from GT Interactive in 1997.
- A spiritual successor, Safecracker: The Ultimate Puzzle Adventure, was released in 2006 by Kheops Studio and The Adventure Company.
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