The King of Fighters XII
A 2009 fighting game with new HD sprites and no storyline.
The King of Fighters XII (KOF XII) is a 2009 fighting game developed and published by SNK Playmore for arcades, later ported to Xbox 360 and PlayStation 3. It is the twelfth installment in The King of Fighters series and the third chapter in the Tales of Ash Saga, though it lacks a storyline like KOF '98 and KOF 2002. The game received mixed reception due to its roster, gameplay, and lack of single-player content, leading to a follow-up, The King of Fighters XIII, in 2010.
- Number of Playable Characters (Arcade)
- 20 (tied with KOF XI for the lowest base roster, though KOF 2003 had 19)
Quick Facts
- Title
- The King of Fighters XII
- Developer
- SNK Playmore
- Publisher
- AMI (Arcade) JP · SNK Playmore · NA · Namco Bandai Games · EU · Ignition Entertainment
- Producer
- Masaaki Kukino
- Artist
- Falcoon / (Tatsuhiko Kanaoka)
- Series
- The King of Fighters
- Genre
- Fighting
- Modes
- Single-player, multiplayer
- Arcade System
- Taito Type X2
- Platforms
- Arcade, PlayStation 3, Xbox 360
- Released
- Arcade / JP · April 10, 2009PlayStation 3 & Xbox 360 · WW · July 28, 2009 · EU · September 25, 2009
Facts from the source article.
Lore & Background
The King of Fighters XII was first announced at the Arcade Operators Union Amusement Expo (AOU) 2008. SNK spent over three times longer developing it than the previous game, creating entirely new high-definition hand-drawn sprites to replace those from earlier titles. Producer Masaaki Kukino stated the game was one hundred percent hand drawn, with no cel shading. Each character took 16 to 17 months to complete by a team of 10 designers, led by Nona, who revised them. The arcade version featured 20 playable characters—tied with KOF XI for the lowest base roster in the series (KOF 2003 had 19)—due to half the intended roster being scrapped. While some of these scrapped concepts may have inspired characters in KOF XIII, a direct one-to-one carryover is not confirmed by known canon.
Reader's Guide
The King of Fighters XII is significant as a transitional title in the series, marking a shift to high-definition 2D sprites while stripping away narrative and team structures. Its mixed reception highlighted fan dissatisfaction with the reduced roster and lack of single-player content, but its visual overhaul set a new standard for 2D fighting games. The game introduced the critical counter system, Guard Attack, and a clash system (Sousai or Deadlock), while removing the Tactical Shift System from KOF 2003. Home versions added two characters and online play, though netcode issues drew criticism. Its legacy is largely as a precursor to the more acclaimed KOF XIII, which restored many missing elements.
Did You Know?
- The game uses newly drawn 2D sprites on detailed 2D backgrounds, with no cel shading.
- Each character took between 16 and 17 months to complete by 10 designers.
- The arcade version has 20 playable characters—tied with KOF XI for the lowest base roster, though KOF 2003 had 19.
- Contrary to some claims, Raiden/Big Bear from Fatal Fury does not appear as a playable character in KOF XII.
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