Super Smash Bros. (video game)
A crossover fighting game featuring Nintendo characters.
Wikipedia / Wikimedia Commons
Super Smash Bros. launched in 1999 as the debut title in its series, a crossover fighting game for the Nintendo 64. HAL Laboratory handled development, with Nintendo publishing. Japan saw it first on January 21, 1999; North America followed on April 26, 1999; and Europe on November 19, 1999. A later release for the iQue Player in China arrived on November 15, 2005. The game pulls characters and settings from franchises like Mario, The Legend of Zelda, Star Fox, Yoshi, Donkey Kong, Metroid, F-Zero, Mother, Kirby, and Pokémon. Players use each character’s unique abilities and stage hazards to damage opponents, increase their damage percentage, and knock them off the stage.
Critical reception was generally positive. Commercially, it performed well, selling over five million copies worldwide by 2001—2.93 million in the United States and 1.97 million in Japan. IGN gave it an Editors’ Choice award for “Best Fighting Game,” and it became a Nintendo 64 Player’s Choice title. The game kicked off a series of sequels for each subsequent Nintendo console, beginning with Super Smash Bros. Melee for the GameCube in 2001.
**Gameplay**
Unlike traditional fighting games that drain a life bar, Smash Bros. aims to launch opponents off the stage. Each player has a damage percentage that rises as they take hits; higher percentages send characters flying farther. To score a KO, a player must knock an opponent beyond the stage’s open boundaries. Characters can use jumping moves to return to the stage after being knocked off, though some have longer jumps and recover more easily.
Controls are simplified compared to games like Street Fighter or Tekken: every character uses the same button combinations for all moves, and players move freely rather than facing opponents. The game emphasizes aerial and platforming skills, with larger, dynamic stages instead of flat arenas. Blocking, dodging, grabbing, and throwing are all possible. The Nintendo 64 Rumble Pak is supported.
Items and power-ups appear randomly on stage, drawn from Nintendo franchises—Koopa shells, hammers, and Poké Balls, for example. Nine multiplayer stages, such as Planet Zebes from Metroid and Sector Z from Star Fox, are rendered in 3D but played on a 2D plane. Stages feature moving platforms or dramatic changes that affect strategy.
- Developer
- HAL Laboratory
- Publisher
- Nintendo
- Platform
- Nintendo 64
- Release date (japan)
- January 21, 1999
- Release date (north america)
- April 26, 1999
- Release date (europe)
- November 19, 1999
- Genre
- Fighting game
Lore & Background
Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer. Masahiro Sakurai initially created a prototype called Dragon King: The Fighting Game, using placeholder character models. He later included famous Nintendo characters without prior permission, presenting a prototype featuring Mario, Donkey Kong, Samus, and Fox to Nintendo at the end of 1997. The idea was approved, and the game was released in 1999. The title was suggested by Satoru Iwata, who proposed using 'Bros.' to imply the characters were friends settling a disagreement.
Reader's Guide
Super Smash Bros. received generally positive reviews and was a commercial success, selling over five million copies worldwide by 2001. It won an Editors' Choice award from IGN for 'Best Fighting Game' and became a Nintendo 64 Player's Choice title. The game spawned a series of sequels for each successive Nintendo console, starting with Super Smash Bros. Melee for the GameCube in 2001. Its innovative gameplay—focusing on knockouts, percentage-based damage, and accessible controls—influenced the fighting game genre and established a lasting franchise. The game's single-player mode, later called Classic Mode, and multiplayer modes for up to four players set a template for future entries. The inclusion of items and dynamic stages from various Nintendo franchises added depth and replayability.
Did You Know?
- The game was originally prototyped as Dragon King: The Fighting Game with placeholder character models.
- Three characters cut during development—Marth, King Dedede, and Mewtwo—were planned for the original game but did not make the final roster. Bowser was never planned for the original Super Smash Bros.
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