Full Auto
Vehicular combat with destructible environments and time-rewinding Unwreck mode.
Full Auto is a 2006 racing vehicular combat game for the Xbox 360, developed by Pseudo Interactive and published by Sega. It features destructible environments and a mode called Unwreck that rewinds time after a mistake. The game was originally developed for the PC and was removed from Games on Demand in August 2012.
Quick Facts
- Developer
- Pseudo Interactive
- Publisher
- Sega
- Designer
- John Harley; Miles Holmes
- Programmer
- Jason Hasenbuhler
- Artist
- Janice Hertel; D. Noel Keshwar
- Composer
- Michelle Frey
- Released
- February 10, 2006 (EU)
- February 14, 2006 (NA)
- March 23, 2006 (AU)
- Genre
- Racing, vehicular combat
Facts from the source article.
Did You Know?
- A sequel, Full Auto 2: Battlelines, was released exclusively for the PlayStation 3 and PlayStation Portable.
- Weapons have unlimited ammunition but require a cooldown period if fired too quickly.
- Weapons become active after approximately 10 seconds of racing.
Vehicles
Full Auto has four vehicle classes. Class A vehicles are faster but less durable. Class B offers a balance of speed and durability. Class C vehicles are slow but highly durable. Class S is the ultimate class, with vehicles that are powerful, fast, and durable. In online play, all players have access to all vehicles in the host-determined class, but tuneable weapons require career mode unlocks.
Reception
The game received average reviews according to Metacritic. Famitsu gave it 27 out of 40, while Famitsu X360 gave it 30 out of 40. Theo Wells of The Times awarded four stars out of five, praising the graphical detail of the tracks. Michael Donahoe of Maxim also gave four stars, noting the variety of wheels and weaponry and the online option. Jason Hill of The Sydney Morning Herald gave two-and-a-half stars out of five, stating the action becomes repetitive and that Burnout offers more diversity.
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