Xbox 360 Game Library of the 2000s Codexery

Full Auto

Vehicular combat with destructible environments and time-rewinding Unwreck mode.

Full Auto is a 2006 racing vehicular combat game for the Xbox 360, developed by Pseudo Interactive and published by Sega. It features destructible environments and a mode called Unwreck that rewinds time after a mistake. The game was originally developed for the PC and was removed from Games on Demand in August 2012.

Quick Facts

Developer
Pseudo Interactive
Publisher
Sega
Designer
John Harley; Miles Holmes
Programmer
Jason Hasenbuhler
Artist
Janice Hertel; D. Noel Keshwar
Composer
Michelle Frey
Released
  • February 10, 2006 (EU)
  • February 14, 2006 (NA)
  • March 23, 2006 (AU)
Genre
Racing, vehicular combat

Facts from the source article.

Did You Know?

Vehicles

Full Auto has four vehicle classes. Class A vehicles are faster but less durable. Class B offers a balance of speed and durability. Class C vehicles are slow but highly durable. Class S is the ultimate class, with vehicles that are powerful, fast, and durable. In online play, all players have access to all vehicles in the host-determined class, but tuneable weapons require career mode unlocks.

Reception

The game received average reviews according to Metacritic. Famitsu gave it 27 out of 40, while Famitsu X360 gave it 30 out of 40. Theo Wells of The Times awarded four stars out of five, praising the graphical detail of the tracks. Michael Donahoe of Maxim also gave four stars, noting the variety of wheels and weaponry and the online option. Jason Hill of The Sydney Morning Herald gave two-and-a-half stars out of five, stating the action becomes repetitive and that Burnout offers more diversity.

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