WWE Games Codexery

WWF WrestleMania 2000 (video game)

First WWF title from THQ, built on the Revenge engine.

WWF WrestleMania 2000 is a professional wrestling video game released in 1999 for the Nintendo 64, based on the World Wrestling Federation's annual pay-per-view. It was the first WWF game published by THQ, ending the company's long relationship with Acclaim Entertainment, and shares its game engine with the Japan-only release Virtual Pro Wrestling 2: Ōdō Keishō. The game was released several months before the actual WrestleMania 2000 event, leading it to use the stage design from WrestleMania XV.

Quick Facts

Developer
AKI Corporation (N64); Natsume Co., Ltd. (GBC)
Publisher
THQ (WW); Asmik Ace (JP)
Director
Geta-San (N64), Shinji Kyogoku (GBC)
Composer
Kouji Niikura (N64), Yukie Sugawara (N64), Iku Mizutani (GBC)
Genre
Fighting
Modes
Single player, multiplayer
Platforms
Nintendo 64; Game Boy Color

Facts from the source article.

Did You Know?

Gameplay

WWF WrestleMania 2000 uses the same game engine as WCW/nWo Revenge. More than 50 WWF wrestlers are included, and all but existing superstars' move sets can be freely edited. The Create-a-Wrestler mode is extensive, allowing players to build a highly detailed wrestler from a large library of moves, many carried over from previous AKI games. Standard modes include Royal Rumble, King of the Ring, and a pay-per-view mode that lets players recreate or create unique events with television-style features. Up to eight championship belts can be created and defended in Exhibition mode. The Road To WrestleMania mode places the player as a rookie who works up to main-event at WrestleMania 2000. The story mode is long but has no branching storylines; losses are recorded in the win–loss record. When the player holds multiple championships, all must be defended during a single pay-per-view event. Feuds occur in the storyline, with wrestlers sometimes interrupting matches. The season continues regardless of wins or losses, and created wrestlers persist across new seasons.

Features

The game includes several arenas from WWF events in 1998 and 1999, as well as venues based on Sunday Night Heat and Raw is War, plus other pay-per-view locations. It is the first WWF game to allow free editing of superstars' costumes and alternate attires, with four templates per character switchable via the C buttons. A default button resets edited costumes. It is also the first THQ-produced N64 title with a Create-a-Wrestler mode. Beyond default and secret characters, the create-a-wrestler mode includes likenesses and movesets for figures such as The Road Warriors, Hulk Hogan, Taka Michinoku, and Davey Boy Smith, and taunts and moves from WCW/nWo Revenge allow creation of WCW wrestlers like Goldberg, Kevin Nash, Scott Hall, Diamond Dallas Page, and Macho Man Randy Savage. Limited memory restricts the number of slots, but each template can hold four characters with separate appearances, though they share moves. Matching two superstars' entrance music causes them to be introduced as a tag team if they are a real-life pair. New features not in WCW/nWo Revenge include cage matches and First Blood mode, and reversals and counter moves are expanded. A non-selectable Computer Intelligence mode and WCW/nWo ring aprons can be accessed via GameShark code.

Reception

The Nintendo 64 version received favorable reviews, while the Game Boy Color version received mixed reviews, according to GameRankings. Daniel Erickson of NextGen said the N64 version's wonderful gameplay overshadows the lack of quality audio. Stuart Clarke of The Sydney Morning Herald noted the strong gameplay would appeal to non-wrestling fans and praised its four-player simultaneous play. In Japan, Famitsu gave the N64 version a score of 28 out of 40. GamePro's The Enforcer called it the best wrestling title that year, while The D-Pad Destroyer described it as very fun for four players and easy to learn. Nintendo Power ranked it number 223 in its list of best Nintendo console games, citing its massive roster and gameplay. The game sold over one million units by January 2000. It was a finalist for Console Fighting Game of the Year at the 3rd Annual Interactive Achievement Awards, losing to Soulcalibur.

Frequently Asked Questions

Who developed WWF WrestleMania 2000 (video game)?

WWF WrestleMania 2000 was developed by AKI Corporation (N64) and Natsume Co., Ltd. (GBC).

Who published WWF WrestleMania 2000 (video game)?

WWF WrestleMania 2000 was published by THQ (WW) and Asmik Ace (JP).

Who composed the music for WWF WrestleMania 2000 (video game)?

The music for WWF WrestleMania 2000 was composed by Kouji Niikura (N64), Yukie Sugawara (N64), Iku Mizutani (GBC).

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