Origins of World War II (game)
A 1971 board game simulating pre-WWII diplomacy.
Origins of World War II is a board game published by Simulations Publications Inc. (SPI) in 1971 that combines a wargame with international diplomacy to simulate the diplomatic conditions that led to the outbreak of World War II. Designed by Jim Dunnigan, the game accommodates 2–5 players, each taking the role of one of five world powers in the mid-1930s: USA, France, UK, Russia, and Germany. Players promote their country's diplomatic objectives while hindering opponents, with the game spanning six turns from 1933 to 1939.
- Publisher
- Simulations Publications Inc. (SPI)
Lore & Background
Jim Dunnigan, who had previously designed Jutland (1967) and 1914 (1969) for Avalon Hill, created Origins of World War II as a standalone game. Shortly after designing this game, Dunnigan left Avalon Hill to found Simulations Publications Inc. (SPI). The game was play-tested with secondary school students at Benjamin Franklin High School in East Harlem, New York City, by teacher Albert Nofi. Published in 1971, royalties were paid directly to SPI, and the game was not a bestseller. Avalon Hill's 1980 company history described it as 'A good, simple little game which never really caught on with hard core gamers; it remains in the line primarily for its value in the school supply market where it remains an excellent classroom game.' An article in Boys' Life noted its use in college classrooms, and a set of guidelines for teachers was published in SPI's magazine Moves.
Reader's Guide
Origins of World War II is notable for its attempt to merge wargame mechanics with multi-player diplomacy, a design that received mixed critical reception. Reviewers praised its simplicity and rapid play—John Turner in Games & Puzzles (August 1972) rated its physical quality, playing quality, and value for money as excellent, calling it a must-have for game collectors. However, many critics identified a severe imbalance favoring Germany, which receives the most Political Factors each turn and plays last. Nicholas Palmer in The Comprehensive Guide to Board Wargaming (1977) called it an 'unhappy attempt' and noted no American victory had been recorded. John Jackson and Jon Freeman echoed this criticism, with Freeman suggesting hidden simultaneous moves as a fix. Despite these flaws, the game found a niche in education. Harry Miller, in The Guide to Simulations/Games for Education and Training, praised its historical setting and negotiation requirements as excellent for classroom discussion of nationalism, political geography, and alliances. A copy is held in the collection of the Strong National Museum of Play. The game includes four 'what if' scenarios beyond the historical one, adding replay value for educational settings.
Did You Know?
- Avalon Hill's 1980 company history noted the game remained in print primarily for its value in the school supply market.
- The game includes four 'what if' scenarios: Aggressive French Policy Game, Aggressive French-British Policy Game, British-U.S. Alliance Game, and Anti-Bolshevik Crusade Game.
- A copy of Origins of World War II is held in the collection of the Strong National Museum of Play (object 112.6191).
Frequently Asked Questions
Who designed and published Origins of World War II?
Jim Dunnigan designed the game, and Simulations Publications Inc. (SPI) released it in 1971 as a blend of wargaming and international diplomacy.
How many players can play Origins of World War II, and which nations do they represent?
The game supports 2 to 5 players, each controlling one of five mid-1930s world powers: the USA, France, the UK, Russia, or Germany.
What time period does Origins of World War II simulate?
The game runs across six turns covering the years 1933 through 1939, focusing on the diplomatic tensions that preceded the outbreak of World War II.
What are the core mechanics in Origins of World War II?
Players pursue their assigned country's diplomatic objectives while actively working to block their opponents' goals, making every turn a negotiation and counter-negotiation rather than a pure combat exercise.
Why do fans still consider Origins of World War II a notable title?
As a 1971 SPI release, it is widely credited with pioneering the fusion of a wargame framework and a multi-player diplomacy layer, giving the pre-war era a dedicated tabletop treatment that few other games matched at the time.
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