Wii Game Library of the 2000s Codexery

Fizzball

A Breakout-style game with animal-collecting bubbles.

Fizzball is a Breakout-style video game developed by American studio Grubby Games. Originally released for Microsoft Windows in 2006, it later received ports to OS X and Linux. A Wii version was published in 2009 under the title Doctor Fizzwizzle's Animal Rescue, and the game was a finalist for an award at the 2007 Independent Games Festival.

Quick Facts

Developer
Grubby Games (Windows); Steel Penny Games (Wii)
Publisher
Grubby Games
Released
November 2006: Windows; October 21, 2009: Wii
Genre
Breakout
Modes
Single-player
Platforms
  • Windows
  • OS X
  • Linux
  • Wii

Facts from the source article.

Plot and gameplay

Professor Fizzwizzle is busy rounding up the island's strangely behaving animals using his new magic bubble. The captured creatures live in a nursery, fed with coins the professor finds across the island's levels. Players earn these coins by bouncing the bubble upward through stages filled with animals. Some animals hide behind breakable fences that must be smashed first. The bubble begins tiny, able to trap only the smallest animals, but it expands as more are caught, eventually allowing bigger ones to be captured. Stages also contain hazards like toxic waste barrels; players get bonus points for dodging them. On PC, a mouse controls the rocket-shaped paddle. The Wii version supports the Wii Remote's pointer and tilt, the Nunchuk, the Classic Controller, and the Wii Balance Board.

Reception

The game received generally positive reviews. Inside Mac Games gave it a 9.0/10, calling the graphics "absolutely amazing for a game that runs [so] fast" and the music "pretty smooth and works well," concluding it was "well worth it!" Jay is Games said "the simple, light-hearted gameplay won me over immediately" and that it was "a joy to play." However, criticism was directed at the low level of difficulty; Jay is Games noted that "the one problem I had with it, and it's a big one, is that [it] takes a long time to ramp up in difficulty."

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