Sonic Unleashed
Sonic gains a werewolf form in a globe-trotting adventure.
Sonic Unleashed is a 2008 platform game developed by Sonic Team and published by Sega, part of the Sonic the Hedgehog series. It follows Sonic as he tries to restore a shattered world while dealing with a werewolf-like transformation called the Werehog. The game is notable for its dual gameplay styles: fast daytime platforming and slower night-time brawling.
Quick Facts
- Series
- Sonic the Hedgehog
- Platforms
- PlayStation 2
- Wii
- Xbox 360
- PlayStation 3
- Mobile phone
- Genre
- Platform
- action-adventure
- beat 'em up
- Modes
- Single-player
- Director
- Yoshihisa Hashimoto
- Designer
- Takao Hirabayashi
- Masayuki Inoue
- Yoshinobu Uba
- Hideo Otsuka
- Producer
- Akinori Nishiyama
- Programmer
- Makoto Suzuki, Takaaki Saito
Facts from the source article.
Did You Know?
- An unofficial port of the game to Microsoft Windows and Linux was released on March 1, 2025.
- A short titled Ghost Tale, featuring characters from Night of the Werehog, was released by Marza Animation Planet on October 31, 2023.
Gameplay
Sonic Unleashed is a platform game with two distinct modes. Daytime levels emphasize Sonic's speed, featuring both 2D side-scrolling sections reminiscent of the Mega Drive/Genesis-era games and 3D stages. The Sonic Boost mechanic, previously used in the Sonic Rush series, greatly increases speed, allowing Sonic to smash through objects and enemies. In the PlayStation 3 and Xbox 360 versions, a Ring Energy meter shows Boost availability, increased by collecting rings. The PlayStation 2 and Wii versions use bars for Boost, added by performing Action Chains or collecting rings. Night-time levels see Sonic transform into the Werehog, shifting to a slower brawler style where he battles Gaia enemies created by Dark Gaia. Each level is set on a continent based on a real-world location. In the high-definition versions, players can manually advance the time of day to choose between Sonic and the Werehog; in the standard-definition versions, time advances automatically. Dimps helped design some stages.
Development
Development began in mid-2005 at Sonic Team, with Yoshihisa Hashimoto as director. The game was originally intended as the third Sonic Adventure title, with the working title Sonic World Adventure. As the team introduced enough innovations to separate it from the Adventure series, the name was changed to Sonic Unleashed. Sonic Team reduced the number of characters, making Sonic the only playable character, to improve quality. The Werehog concept was created to introduce newer gamers to the franchise. Human non-player characters were designed by the Japanese artist team Gurihiru. The opening cutscene was animated by Marza Animation Planet, directed by Shinji Aramaki.
Release and marketing
Sega trademarked the title Sonic Unleashed on March 12, 2008. Screenshots, artwork, and a video leaked ten days later from Sega's FTP server, with the title confirmed on April 3, 2008. Initially stated as a single-player experience with no multiplayer or online modes, references to online modes at E3 2008 caused doubt, but later interviews confirmed no online modes. Downloadable content, including additional levels, remained a possibility. A demo without Werehog stages was released on Xbox Live Marketplace on December 8, 2008, and on PlayStation Stores in December 2008. The game was released in North America on November 18, 2008, for PlayStation 2, Wii, and Xbox 360, with the PlayStation 3 version following on December 9, 2008. In Japan, the Wii version released on December 18, 2008, while the PlayStation 3 and Xbox 360 versions released on February 19, 2009; the PlayStation 2 version was not released in Japan. DLC for the high-definition versions was released on March 12, 2009.
Reception
Initial anticipation for Sonic Unleashed was high, as media hinted at a return to Sonic's platforming roots after several poorly received games. The game received mixed or average reviews, with Metacritic scores of 60 and 54 out of 100 for the Xbox 360 and PlayStation 3 versions, and 66 out of 100 for the Wii and PlayStation 2 versions. The Wii and PlayStation 2 versions scored higher due to motion controls for Werehog sections, text-based hub worlds, and better Werehog level design and camera system, though some sites like 1UP gave the Wii version a lower score. Commercially, it sold 2.45 million units, making it Sega's third bestselling game in fiscal year 2008. Positive elements praised included the environments, graphics described as gorgeous and comparable to a playable Pixar film, and the technical competence of the Hedgehog Engine on high-definition platforms. Frame rate issues occurred during Werehog sections with many enemies. The Wii and PlayStation 2 versions were nominated for Best Graphics Technology by IGN. The orchestral soundtrack was also praised as an improvement over recent rock-based scores.
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